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The Pass of Paddra
Location
Yaschas Massif
Save Points
0
Chapter
11
This circular area has two paths. The right side path (while on the way to
The Paddraean Archaeopolis
) holds a
Mythril Bangle
.
Rangdas
in this area can summon a
Hybrid Flora
.
Compare The Pass of Paddra to other Maps
Treasure: Found in
The Pass of Paddra
– 1 shown
Treasure
Details on exactly where to find this treasure
Notes
Mythril Bangle
In plain sight on the right fork, guarded by Leyaks and a Rangda
Monsters: Found in
The Pass of Paddra
– 7 shown
Unique monsters
are only encountered during one-time plot encounters;
mission monsters
appear only during missions; the
final bosses
make up the last set of encounters in the game;
eidolons
are special monsters that are not defeated through sheer martial prowess; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game datalog
Type
The monster's subtype, as indicated by the in-game datalog
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
The monster's level
Level
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
The first chapter where you can encounter this monster
Chapter
Leyak
Feral Creatures
Spooks
15,300
108
154
1
10
150.0%
17
440
Torn Leather
25%
Smooth Hide
5%
Ice
,
Water
,
Deprotect
,
Pain
11
Rangda
Feral Creatures
Spooks
27,000
116
191
1
30
170.0%
30
740
Torn Leather
25%
Smooth Hide
5%
Ice
,
Water
,
Pain
11
Triffid
Feral Creatures
Stalkers
56,160
203
100
6
75
180.0%
96
540
Molted Tail
25%
Diabolic Tail
5%
Fire
,
Wind
11
Alraune
Feral Creatures
Nudibranchs
18,000
540
540
6
80
290.0%
285
240
Gummy Oil
25%
Esoteric Oil
5%
Fire
,
Ice
,
Earth
11
Hybrid Flora
Feral Creatures
Flan
216,000
454
304
7
80
190.0%
135
1,080
Murky Ooze
25%
Vibrant Ooze
5%
Fire
,
Wind
11
Munchkin
Feral Creatures
Goblins
25,920
183
-
6
40
250.0%
75
400
Fractured Horn
25%
Spined Horn
5%
Ice
,
Wind
,
Curse
11
Munchkin Maestro
Feral Creatures
Goblins
90,720
429
286
6
50
250.0%
90
920
Fractured Horn
25%
Spined Horn
5%
Ice
,
Wind
,
Curse
11
Accessories: Found in
The Pass of Paddra
– 1 shown
Rare accessories
cannot be purchased but may be dropped by monsters or upgraded from purchased accessories;
unique accessories
can only be found or upgraded from other
unique accessories
, and are therefore limited in number
Name
The passive ability granted by this accessory; the "X" in this name will be replaced with the accessory's current bonus, which is determined by its level
Ability
For accessories with a numerical bonus, this indicates the range that the bonus may grant; for accessories that can only be created via upgrade, the low end of this range is based on the level the new accessory will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the bonus
Bonus
Some accessories may contribute towards a synthesized ability; you will need to equip more than one accessory or weapon with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this accessory from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the accessory to a retail shop at its minimum level; value increases as the accessory gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each accessory has an associated rank, which determines how much experience the accessory gains from components of any given rank; a higher-rank accessory typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this accessory; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this accessory can be upgraded; the accessory actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for accessories that must be created viw upgrade, some lower levels cannot actually be reached, since the accessory is created at a higher level
Levels
The total amount of experience required to take this accessory from zero experience at level 1 to level ✩; the full value is listed even for accessories that only appear above level 1 because the amount of experience accumulated on a master accessory is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master an accessory from any given level, view its information page
Master EXP
If this accessory is mastered and upgraded, it turns into another accessory; because accumulated experience is carried over, the new accessory will usually be created above level 1, as indicated here
Upgraded To
When an accessory is mastered, you may use this catalyst to upgrade it into a new accessory
Catalyst
The first chapter in which the accessory can be purchased, found, or upgraded from another accessory
Chapter
Mythril Bangle
HP: +X
300–450
High HP: Power Surge
15,000 gil
7,500 gil
6
720+228/lv
15
34,740
Platinum Bangle
Lv.13
Mnar Stone
7
Missions: Found in
The Pass of Paddra
– 2 shown
Number
Name
A-class missions are the toughest, while D-class missions are the easiest
Class
Where the Cie'th stone for this mission can be found; some missions in the Faultwarrens can be started from multiple different maps
Cie'th Stone Location
The target mark for this mission; if the mark is accompanied by any other monsters, these will be indicated on the mission page
Mark
The map on which the mark can be found
Mark Location
The reward obtained the first time you complete the mission; a secondary reward is given instead each time the mission is repeated
Reward
After a mission has been completed once, each subsequent completion of the mission will grant a number of components as a reward
Secondary Reward
Once you have completed at least two missions started at a waystone, you may freely teleport between the stones of any waystone missions you've completed; completing the mission associated with a paling stone will result in a barrier on the world map being removed, allowing access to a new area
Stone Type
06
No Place Like Home
C
Yaschas Massif
–
The Paddraean Archaeopolis
Munchkin Maestro
Yaschas Massif
–
The Pass of Paddra
Fulmen Ring
3
Bomb Shells
Waystone
53
Freedom from Fear
A
Mah'habara
–
An Asylum from Light
Zirnitra
Yaschas Massif
–
The Pass of Paddra
Blaze Ring
10
Bomb Cores
Normal
The Deepgap
The Paddraean Archaeopolis
Related
The Pass of Paddra
Time Period
Yaschas Massif -010 AF-
Chocolina
Present
Available Chocobos
Yellow
The Pass of Paddra
Time Period
Yaschas Massif -01X AF-
Chocolina
Not Present
Available Chocobos
Yellow
The Pass of Paddra
Time Period
Yaschas Massif -110 AF-
Chocolina
Present
Available Chocobos
Rambunctious
The Pass of Paddra
Time Period
Yaschas Massif -100 AF-
Chocolina
Not Present
Available Chocobos
Rambunctious