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Components – 141 shown
Rare components
cannot be purchased, but may be dropped by monsters or found in other ways;
premium catalysts
are sold at exorbitant prices and are generally easier to find than buy;
money components
are not intended for use in upgrades, but rather to be sold in shops for a profit
Name
Organic components typically yield a small amount of experience, but always add to a weapon or accessory's multiplier bonus; mechanical components reduce the multiplier bonus but offer a large amount of experience for their cost; catalysts cannot be used for experience, but instead are used to upgrade mastered weapons or accessories to a new form
Type
This column shows the amount of experience gained by using one of this component; you can select which rank to view experience for, or use the average value across all ranks; the average value is not necessarily indicative of the best component for a given rank, but it is a solid guideline; base experience is the amount of experience a component yields when used on a weapon or accessory of the same rank as the component; this number is provided for reference, but should not be used as a comparison between components.
Avg.
Base
Rk 1
Rk 2
Rk 3
Rk 4
Rk 5
Rk 6
Rk 7
Rk 8
Rk 9
Rk 10
Rk 11
EXP
Each component has a rank which can modify its base experience value based on the rank of the weapon or accessory being upgraded; components yield bonus experience when used to upgrade lower-ranked items, but incur a heavy penalty when used to upgrade higher-ranked items
Rank
This column shows different effects of the multiplier bonus for this component; organic components have a positive bonus, while mechanical components have a penalty; whenever a weapon or accessory's total multiplier bonus reaches a certain level, its experience multiplier will change; you can select to see the number of components it will require to go from no bonus to any particular multiplier (×1.25, ×1.5, ×1.75, ×2, ×3); note that if any of these options are selected, mechanical components will have no value, since no number of them will increase your bonus; clicking the ◊ icon will allow you to sort by these values.
Mult. Bonus
# to ×1.25
# to ×1.5
# to ×1.75
# to ×2
# to ×3
◊
The cost to purchase this component from a retail network, if it is available for sale
Price
The amount of gil you receive if you sell this component to a retail shop; note that catalysts typically sell for a small fraction of their worth compared to other component types
Value
The ratio of experience gained to gil value of the component for the currently selected experience value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; this column is hidden when viewing base experience, because it is not an accurate measure; as a general rule, you want to buy mechanical components with as high an efficiency rating as possible; any mechanical component with an efficiency less than half of the highest purchaseable component should optimally be sold rather than used for experience; this value is of minimal importance for organic components
EXP/Gil
For organic components, this is the ratio of multiplier bonus to gil value; a grayed-out number in parenthesis represents the efficiency of a component you cannot buy from a retail network; as a general rule, you want to buy organic components with as high an efficiency rating as possible; any organic component with an efficiency less than half of the highest purchaseable component should probably be sold rather than used to increase a multiplier
Mult./Gil
The first chapter in which this component can be purchased or found
Chapter
Abominable Wing
Organic
23
5
+17
150 gil
75 gil
0.153
0.113
7
Abyssal Scale
Organic
25
5
+16
-
75 gil
0.167
0.107
9
Active Detector
Mechanical
605
8
−82
-
750 gil
0.403
-
4
Actuator
Mechanical
250
6
−46
-
420 gil
0.298
-
5
Adamantite
Catalyst
-
9
-
220,000 gil
8,000 gil
-
-
11
Amplifier
Mechanical
116
4
−28
520 gil
260 gil
0.223
-
4
Analog Circuit
Mechanical
41
2
−9
-
90 gil
0.228
-
4
Ancient Bone
Organic
45
8
+31
-
110 gil
0.204
0.141
11
Armored Shell
Organic
29
6
+20
150 gil
75 gil
0.193
0.133
11
Barbed Tail
Organic
13
4
+14
80 gil
40 gil
0.163
0.175
4
Begrimed Claw
Organic
4
1
+4
-
15 gil
0.133
0.133
3
Bestial Claw
Organic
12
3
+10
80 gil
40 gil
0.150
0.125
3
Black Mycelium
Organic
87
8
+51
-
675 gil
0.064
0.038
11
Blue Mycelium
Organic
25
5
+21
-
190 gil
0.066
0.055
4
Bomb Ashes
Mechanical
37
2
−8
-
90 gil
0.206
-
4
Bomb Core
Mechanical
573
8
−78
-
600 gil
0.477
-
6
Bomb Fragment
Mechanical
88
4
−27
430 gil
215 gil
0.205
-
4
Bomb Shell
Mechanical
234
6
−53
-
420 gil
0.279
-
10
Butterfly Valve
Mechanical
263
6
−50
-
420 gil
0.313
-
5
Cactuar Doll
Mechanical
1
10
−1
-
12,000 gil
0.000
-
11
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