Tamed Monsters – 164 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Spiceacilian Ravager 1-5 Biological 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Sarracenia Commando 1-3 Biological 60 16 30 291 3 45 60 392 216 3,024 88,240 gil Slurp ×2.80 150 s
Tabasco Toad Ravager 1-5 Biological 99 20 23 324 3 65 99 957 525 6,611 850,000 gil Cleansing Overture - 265 s
Cait Sith Medic 1-5 Biological 99 20 46 324 3 65 99 273 1,006 6,759 850,000 gil Kitty Clock ×3.00 180 s
Nekton Ravager 1-5 Biological 99 23 33 354 3 60 99 670 870 6,504 850,000 gil Spider Web ×2.80 150 s
Spiranthes Medic 2-3 Biological 40 21 61 365 3 70 40 99 272 1,281 64,800 gil Explosive Thrust ×2.40 165 s
Zwerg Scandroid Ravager 1-2 Mechanical 40 39 29 394 3 40 40 269 238 2,411 34,640 gil Multicast ×2.20 135 s
Gorgonopsid Commando 1-5 Biological 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Exoray Medic 2-3 Biological 40 22 68 408 3 70 40 136 231 3,710 64,800 gil Explosive Thrust ×2.40 165 s
Ceratosaur Saboteur 1-5 Biological 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Gremlin Ravager 1-3 Biological 45 27 40 432 3 40 45 207 523 3,231 44,400 gil Giant Drop ×2.20 135 s
Garchimacera Ravager 1-3 Biological 45 26 40 432 3 40 45 210 530 3,035 44,400 gil Multicast ×2.20 135 s
Necrosis Saboteur 3-5 Biological 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
Uridimmu Commando 1-2 Biological 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Meonekton Commando 1 Biological 20 27 23 443 3 55 20 185 121 1,534 2,240 gil Black Hole ×2.20 120 s
Mandrake Commando 1-5 Biological 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Dendrobium Saboteur 1-5 Biological 99 48 106 456 3 55 99 419 749 7,491 850,000 gil Biohazard Injection ×2.20 150 s
Triffid Synergist 2-5 Biological 70 49 100 457 3 95 70 250 658 5,173 615,000 gil Sniping Thrust ×1.50 90 s
Hoplite Commando 1 Mechanical 20 60 28 474 3 75 20 142 67 1,882 2,240 gil Second Nailgun ×3.00 165 s
Ceratoraptor Ravager 1-5 Biological 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
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