Tamed Monsters: Which can learn Resist Poison Bonus – 18 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Clematis Saboteur 2-5 Biological 26 20,800 gil 70 84 178 781 3 55 70 718 311 6,514 615,000 gil Biohazard Injection ×2.20 150 s
Mandrake Commando 1-5 Biological 88 410,000 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Gorgonopsid Commando 1-5 Biological 56 80,800 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Clematis Saboteur 2-5 Biological 12 5,200 gil 70 84 178 781 3 55 70 718 311 6,514 615,000 gil Biohazard Injection ×2.20 150 s
Mandrake Commando 1-5 Biological 30 16,800 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Uridimmu Commando 1-2 Biological 39 29,840 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Albino Lobo Ravager 2-5 Biological 30 32,000 gil 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Sahagin Prince Synergist 3-5 Biological 28 89,800 gil 45 37 34 817 3 130 45 492 367 4,050 328,400 gil Abyssal Breath ×1.08 100 s
Thexteron Synergist 3-4 Mechanical 34 94,400 gil 40 125 130 1,093 3 60 40 366 486 3,630 149,000 gil Shred ×1.47 90 s
Gorgonopsid Commando 1-5 Biological 29 14,800 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s
Clematis Saboteur 2-5 Biological 1 - 70 84 178 781 3 55 70 718 311 6,514 615,000 gil Biohazard Injection ×2.20 150 s
Thexteron Synergist 3-4 Mechanical 1 - 40 125 130 1,093 3 60 40 366 486 3,630 149,000 gil Shred ×1.47 90 s
Mandrake Commando 1-5 Biological 4 160 gil 99 48 100 445 3 55 99 764 351 6,604 850,000 gil Sniping Thrust ×3.00 165 s
Uridimmu Commando 1-2 Biological 14 1,120 gil 40 45 43 442 3 65 40 329 317 2,695 34,640 gil Sonic Fangs ×3.00 165 s
Albino Lobo Ravager 2-5 Biological 10 3,600 gil 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Sahagin Prince Synergist 3-5 Biological 12 12,000 gil 45 37 34 817 3 130 45 492 367 4,050 328,400 gil Abyssal Breath ×1.08 100 s
Samovira Saboteur 4-5 Biological 17 125,000 gil 45 38 146 1,166 3 65 45 743 512 9,805 669,000 gil Disastrous Dance ×1.80 120 s
Gorgonopsid Commando 1-5 Biological 9 640 gil 99 59 33 400 3 65 99 751 521 6,240 850,000 gil Sonic Fangs ×3.00 165 s