Crystarium Bonuses: Requiring Synergist Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Synergist Bonus Boost I Stage 5 Stage 3
Synergist Bonus Boost II Synergist Bonus Boost I Synergist Bonus Boost I
Abilities: Learned by Synergists – 22 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Protect Magic 2 - Protect Yes - +5.00 1 180 s 15
Protectga Magic 3 - Protect Yes - +5.00 1 30 s 15
Shell Magic 2 - Shell Yes - +5.00 1 180 s 15
Shellga Magic 3 - Shell Yes - +5.00 1 30 s 15
Vigilance Magic 2 - Vigilance Yes - +5.00 1 180 s 15
Vigilaga Magic 3 - Vigilance Yes - +5.00 1 30 s 15
Veil Magic 2 - Veil Yes - +5.00 1 180 s 15
Veilga Magic 3 - Veil Yes - +5.00 1 30 s 15
Bravery Magic 2 - Bravery Yes - +5.00 1 40 s -
Bravega Magic 3 - Bravery Yes - +5.00 1 20 s -
Faith Magic 2 - Faith Yes - +5.00 1 40 s -
Faithga Magic 3 - Faith Yes - +5.00 1 20 s -
Enfire Magic 2 - Enfire Yes - +5.00 1 200 s -
Enfrost Magic 2 - Enfrost Yes - +5.00 1 200 s -
Enthunder Magic 2 - Enthunder Yes - +5.00 1 200 s -
Enaero Magic 2 - Enaero Yes - +5.00 1 200 s -
Endless Blessings Magic 3 - - No - +5.00 1 - -
AuraDLC Magic 5 - Haste, Bravery, Faith No - - - - -
Mighty GuardDLC Magic 5 - Vigilance, Protect, Shell, Veil No - - - - -
SYN Bonus Boost Automatic Auto - - No - - - - -
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Tamed Monsters: Synergists – 22 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Gahongas 1-5 Biological 99 19 78 615 3 100 99 614 631 6,979 850,000 gil Fanatical Dance - 150 s
Purple Chocobo 1-5 Biological 99 75 53 936 3 90 99 556 959 8,813 850,000 gil Kweh Kweh ×1.11 150 s
Amanojaku 2-4 Biological 45 35 46 528 3 105 45 185 599 2,908 199,000 gil Giant Drop ×1.10 90 s
Oannes 2-4 Biological 45 33 30 688 3 130 45 390 348 3,436 199,000 gil High Dive ×1.10 90 s
Clione 2-5 Biological 70 32 47 533 3 95 70 306 799 2,764 615,000 gil Tornado ×1.10 90 s
Imp 2-5 Biological 70 61 81 980 3 105 70 223 931 7,991 615,000 gil Giant Drop ×1.10 90 s
Leyak 2-5 Biological 70 59 82 913 3 105 70 218 995 4,138 615,000 gil Giant Drop ×1.10 90 s
Fachan 2-5 Biological 70 33 45 555 3 105 70 185 768 3,460 615,000 gil Multicast ×1.80 90 s
Yakshini 2-5 Biological 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Triffid 2-5 Biological 70 49 100 457 3 95 70 250 658 5,173 615,000 gil Sniping Thrust ×1.50 90 s
Testudo 3 Mechanical 20 192 23 2,451 3 55 20 432 701 5,030 52,800 gil Explosive Trigger ×1.50 90 s
Luminous Puma 3-4 Mechanical 40 120 122 1,115 3 60 40 286 757 3,444 149,000 gil Sonic Fangs ×1.50 90 s
Mewmao 3-4 Biological 40 97 229 1,889 3 65 40 202 915 4,004 149,000 gil Precious Prayer ×3.50 150 s
Nanochu 3-4 Biological 40 114 116 582 3 90 40 368 601 2,866 149,000 gil Meteorite ×1.50 90 s
Gancanagh Ace 3-4 Biological 40 181 352 2,382 3 80 40 365 702 5,289 149,000 gil Neo Goblin Rush ×1.50 90 s
Miquiztli 3-4 Biological 40 123 192 2,169 3 70 40 329 633 7,269 149,000 gil Terra Fantasy ×6.00 205 s
Thexteron 3-4 Mechanical 40 125 130 1,093 3 60 40 366 486 3,630 149,000 gil Shred ×1.47 90 s
Microchu 3-5 Biological 45 355 241 1,659 3 90 45 711 817 7,202 328,400 gil Mimicking Screech ×1.80 205 s
Sahagin Prince 3-5 Biological 45 37 34 817 3 130 45 492 367 4,050 328,400 gil Abyssal Breath ×1.08 100 s
SazhDLC 3-5 Biological 45 89 91 1,336 4 - 45 817 663 9,223 328,400 gil Cold Blood -
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