Accessories: With Resist Ice Bonus – 6 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Frost Ring 55 Resist Ice: +33% Fire Damage 1,000 gil - 500 gil
Delicate Frost Ring 50 Resist Ice: +29% Fire Damage 1,500 gil Cie'th Tear ×2, Frost Ring 750 gil
Durable Frost Ring 60 Resist Ice: +39% Fire Damage 500 gil Enigmatic Fluid ×2, Frost Ring 250 gil
Icicle Ring 70 Resist Ice: +45% Fire Damage 4,200 gil Scaled Wing, Chronomist, Durable Frost Ring 2,100 gil
Delicate Icicle Ring 65 Resist Ice: +40% Fire Damage 6,300 gil Tear of Woe, Icicle Ring 3,150 gil
Durable Icicle Ring 75 Resist Ice: +53% Fire Damage 2,100 gil Thrust Bearing ×2, Icicle Ring 1,050 gil
Tamed Monsters: Which can learn Resist Ice Bonus – 26 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Blue Chocobo Ravager 1-5 Biological 83 338,000 gil 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Blue Chocobo Ravager 1-5 Biological 69 210,800 gil 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Blue Chocobo Ravager 1-5 Biological 19 3,200 gil 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Blue Chocobo Ravager 1-5 Biological 4 160 gil 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Ceratosaur Saboteur 1-5 Biological 54 70,400 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratoraptor Ravager 1-5 Biological 45 41,200 gil 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
Ceratoraptor Ravager 1-5 Biological 51 57,400 gil 99 27 57 475 3 65 99 563 773 6,710 850,000 gil Refreshing Rain ×2.00 90 s
Ceratosaur Saboteur 1-5 Biological 9 640 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratosaur Saboteur 1-5 Biological 24 6,400 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratosaur Saboteur 1-5 Biological 30 16,800 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Albino Lobo Ravager 2-5 Biological 25 19,200 gil 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Albino Lobo Ravager 2-5 Biological 37 61,200 gil 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Swampmonk Ravager 3-5 Biological 40 232,400 gil 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Swampmonk Ravager 3-5 Biological 21 37,800 gil 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Gremlin Ravager 1-3 Biological 26 8,800 gil 45 27 40 432 3 40 45 207 523 3,231 44,400 gil Giant Drop ×2.20 135 s
Breshan Bass Saboteur 3-5 Biological 36 184,400 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Breshan Bass Saboteur 3-5 Biological 20 35,200 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Breshan Bass Saboteur 3-5 Biological 12 12,000 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Bloodfang Bass Ravager 3-5 Biological 36 184,400 gil 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Bloodfang Bass Ravager 3-5 Biological 23 48,200 gil 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
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