Accessories: With Resist Deprotect Bonus – 3 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Delicate Metal Armband 35 Resist Deprotect: +33% Debuff: Duration 325 gil Chocobo Plume ×2, Tear of Remorse, Metal Armband 162 gil
Metal Armband 55 Resist Deprotect: +66% Debuff: Duration 650 gil - 325 gil
Durable Metal Armband 75 Resist Deprotect: +100% Debuff: Duration 1,300 gil Millerite, Metal Armband 650 gil
Tamed Monsters: Which can learn Resist Deprotect Bonus – 37 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Ceratosaur Saboteur 1-5 Biological 2 - 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratosaur Saboteur 1-5 Biological 20 3,600 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Ceratosaur Saboteur 1-5 Biological 40 28,400 gil 99 25 41 415 3 65 99 670 494 5,517 850,000 gil Refreshing Rain ×4.00 120 s
Vodianoi Commando 4 Biological 20 78,000 gil 20 69 103 1,328 3 65 20 827 334 7,305 85,800 gil Spinning Step ×2.20 120 s
Gahongas Synergist 1-5 Biological 1 - 99 19 78 615 3 100 99 614 631 6,979 850,000 gil Fanatical Dance - 150 s
Gahongas Synergist 1-5 Biological 26 8,800 gil 99 19 78 615 3 100 99 614 631 6,979 850,000 gil Fanatical Dance - 150 s
Gahongas Synergist 1-5 Biological 59 96,400 gil 99 19 78 615 3 100 99 614 631 6,979 850,000 gil Fanatical Dance - 150 s
Samovira Saboteur 4-5 Biological 32 317,000 gil 45 38 146 1,166 3 65 45 743 512 9,805 669,000 gil Disastrous Dance ×1.80 120 s
Haguma Medic 1-5 Biological 6 320 gil 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Haguma Medic 1-5 Biological 26 8,800 gil 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Haguma Medic 1-5 Biological 59 96,400 gil 99 22 95 638 3 100 99 661 756 6,759 850,000 gil Hypnotic Star ×2.20 120 s
Bunkerbeast Sentinel 2-5 Biological 4 800 gil 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Bunkerbeast Sentinel 2-5 Biological 27 22,400 gil 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Bunkerbeast Sentinel 2-5 Biological 61 383,000 gil 70 65 36 1,505 3 - 70 613 205 10,674 615,000 gil Shell Spin ×2.20 135 s
Vouivre Commando 2-5 Biological 18 11,200 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Vouivre Commando 2-5 Biological 37 61,200 gil 70 111 30 1,020 3 40 70 669 316 8,504 615,000 gil Tail Whip ×2.20 120 s
Deathgaze Saboteur 3-5 Biological 16 24,800 gil 70 152 41 1,425 3 40 70 302 890 8,043 1,016,400 gil Tail Whip ×1.70 108 s
Deathgaze Saboteur 3-5 Biological 37 192,400 gil 70 152 41 1,425 3 40 70 302 890 8,043 1,016,400 gil Tail Whip ×1.70 108 s
Deathgaze Saboteur 3-5 Biological 54 512,400 gil 70 152 41 1,425 3 40 70 302 890 8,043 1,016,400 gil Tail Whip ×1.70 108 s
Flanbanero Ravager 2-5 Biological 2 - 70 37 89 488 3 35 70 504 880 4,711 615,000 gil Hundred Fists ×2.66 165 s
loading table data...