Tamed Monsters: Which can learn First Strike – 8 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Chelicerata Saboteur 2-5 Biological 87 1,111,000 gil 99 32 45 534 3 55 99 815 852 6,406 1,631,000 gil Deathscythe ×2.40 150 s
Oannes Synergist 2-4 Biological 31 35,200 gil 45 33 30 688 3 130 45 390 348 3,436 199,000 gil High Dive ×1.10 90 s
Yakshini Synergist 2-5 Biological 1 - 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Clematis Saboteur 2-5 Biological 58 335,000 gil 70 84 178 781 3 55 70 718 311 6,514 615,000 gil Biohazard Injection ×2.20 150 s
Pantopoda Saboteur 3-5 Biological 43 280,400 gil 45 117 114 1,804 3 55 45 717 712 6,715 328,400 gil Deathscythe ×2.40 150 s
Deathgaze Saboteur 3-5 Biological 1 - 70 152 41 1,425 3 40 70 302 890 8,043 1,016,400 gil Tail Whip ×1.70 108 s
Yeoman Commando 3 Mechanical 1 - 20 193 47 2,718 3 80 20 516 285 5,847 52,800 gil Drill Bolt ×3.00 165 s
UltrosDLC Synergist 5 Biological 6 64,000 gil 13 489 526 5,201 6 - 13 588 969 7,061 376,000 gil Octopus Ink -