Monsters: Weak against Physical – 2 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Grenade Ancient Automata Bomb 41,480 206 206 95 150.0% 300 120 396 10 Immune 20 Ravager (grade 2) 10% Weakness Power Booster 20% Cobaltite 5%
Gigantuar Feral Creatures Cactuar 100,000 1,000 1,000 100 777.0% 20,310 1,200 2,160 85 Immune 1000 Synergist (grade 4) 100% Weakness Potent Crystal 100% - -
Monsters: Resistant to Physical – 93 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Mutantomato Feral Creatures Flan 49,520 82 82 85 250.0% 300 300 - 85 Resistant 500 - - Halved Potent Orb 50% Mutant Extract 100%
Exoray Feral Creatures Nudibranch 1,500 120 120 50 200.0% 60 44 48 25 Resistant 20 Medic (grade 2) 10% Halved Power Droplet 20% Mana Droplet 20%
Chaos Bahamut Special Eidolon 79,930 485 420 60 - 674 300 450 100 Immune 51 - - Halved Phoenix Down 50% Phoenix Blood 10%
Garganzola Feral Creatures Flan 17,600 650 111 66 300.0% 176 160 130 85 Weakness 30 Commando (grade 2) 2% Resistant Potent Orb 30% Mutant Extract 10%
Flandit Feral Creatures Flan 5,600 130 90 90 200.0% 300 100 120 20 Weakness 50 Sentinel (grade 2) 10% Resistant Potent Sliver 30% Power Sliver 10%
Flanbanero Feral Creatures Flan 5,694 80 170 90 200.0% 300 85 120 20 Weakness 50 Ravager (grade 2) 15% Resistant Potent Sliver 30% Vitality Sliver 10%
Forked Cat Feral Creatures Potcat 24,400 137 2,054 90 180.0% 240 96 216 10 Immune 20 Saboteur (grade 2) 10% Halved Mana Essence 20% Mana Essence 5%
Strigoi Cie'th Shambling Cie'th 20,049 150 400 80 200.0% 150 120 90 40 Weakness 30 - - Halved Tear of Remorse 20% Segmented Carapace 5%
Dreadnought Ancient Automata Armament 220,320 532 532 80 200.0% 150 540 1,215 35 Resistant 1 Commando (grade 3) 5% Halved Vitality Booster 20% Power Booster 5%
Debris Ancient Automata Bomb 20,074 211 492 80 140.0% 60 96 196 15 Immune 20 Ravager (grade 4) 10% Halved Mana Chip 30% Thrust Bearing 5%
Vespid Soldier Militarized Units Vespid 3,650 56 72 50 150.0% 30 100 110 10 Immune 30 Commando (grade 3) 15% Halved Mana Engine 30% Abominable Wing 5%
Fencer Militarized Units Tilter 15,680 150 10 66 200.0% 88 120 150 25 Weakness 20 Ravager (grade 2) 5% Halved Potent Engine 30% Analog Circuit 5%
Yeoman Militarized Units Tilter 6,660 320 320 90 200.0% 300 100 220 15 Weakness 20 Commando (grade 3) 10% Halved Potent Booster 20% Superconductor 5%
Buccaboo Ace Feral Creatures Goblin 26,240 211 148 80 200.0% 150 108 195 25 Weakness 30 Ravager (grade 3) 10% Halved Potent Orb 30% Power Orb 5%
Schrodinger Feral Creatures Potcat 7,777 572 186 99 200.0% 3,000 75 150 15 Immune 20 Saboteur (grade 3) 10% Resistant Potent Orb 20% Fractal Pot 5%
Metal Gigantuar Feral Creatures Cactuar 7,777 10,000 10,000 0 777.0% 203 2,000 - 95 Immune 30 Sentinel (grade 4) 3% Resistant Potent Booster 30% Hermes Sandals 5%
Metallicactuar Feral Creatures Cactuar 2,500 33 33 25 250.0% 60 1,000 - 95 Weakness 30 Commando (grade 4) 2% Resistant Potent Booster 20% Hermes Sandals 5%
Oannes Feral Creatures Sahagin 8,260 90 250 80 200.0% 150 100 150 20 Weakness 20 Synergist (grade 2) 15% Halved Moistened Scale 20% Power Sliver 5%
Gancanagh Ace Feral Creatures Goblin 48,800 257 171 80 200.0% 150 144 260 25 Weakness 30 Synergist (grade 3) 10% Halved Sinister Fang 15% Entite Ring 5%
Mánagarmr Feral Creatures Beast 63,540 420 912 33 500.0% 179 200 600 40 Weakness 30 Commando (grade 3) 10% Halved Potent Essence 20% Spined Horn 5%
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