Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 510 4 7 10 150 8 0%
100 6,500 58 62 119 183 21 5%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
200% 100% 100% Immune 50% 100% 100% 300%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
100% Immune Immune Immune Immune Immune Immune 80% 90% Immune 80% Immune 60% 100%
Drawn Spells
Dropped Items
LV 1–19 LV 20–29 LV 30+
M-Stone Piece common
Zombie Powder uncommon
M-Stone Piece rare
M-Stone Piece very rare
Zombie Powder common
Zombie Powder uncommon
M-Stone Piece ×2 rare
M-Stone Piece ×2 very rare
Zombie Powder ×2 common
Zombie Powder ×2 uncommon
Magic Stone ×4 rare
Magic Stone ×4 very rare
Stolen Items
LV 1–19 LV 20–29 LV 30+
Zombie Powder common
Zombie Powder uncommon
Zombie Powder rare
Zombie Powder very rare
Zombie Powder ×2 common
Zombie Powder ×2 uncommon
Zombie Powder ×2 rare
Zombie Powder ×2 very rare
Zombie Powder ×4 common
Zombie Powder ×4 uncommon
Zombie Powder ×4 rare
Zombie Powder ×4 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Blood Soul Abadon
Devour (mouse over for details)
LV 1–19 LV 20–29 LV 30+
It's rotten It's rotten It's rotten
Encounters: With Blood Soul – 14 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Balamb Garden MD level middle area Buel
Geezard
Geezard ×2, Blood Soul
Tri-Face
Balamb Garden MD level lower area Blobra ×2
Blobra ×2, Blood Soul
Tri-Face
Galbadia Region Barren Terrain Belhelmel, Blood Soul
Belhelmel, Geezard
Galbadia Region Barren Terrain near Cliffs Blood Soul ×2, Thrustaevis
Geezard, Thrustaevis
Galbadia Region Barren Terrain near Deling City Blood Soul, Geezard, Wendigo
Geezard
Wendigo
Wendigo ×2
Winhill Region Barren Terrain Blood Soul, Cockatrice
Winhill Region Plains Blood Soul
Lefty, Righty
Vysage
Winhill Region Plains near Cliffs Blood Soul, Righty
Lefty
Deep Sea Research Center Destroyed core area Anacondaur, Blood Soul
Anacondaur, Buel
Blood Soul, Bomb, Buel
Bomb, Ruby Dragon
Deep Sea Research Center Intact core area Anacondaur
Anacondaur, Bomb, Buel
Blood Soul ×2, Anacondaur
Ultimecia Castle Balcony beyond chandelier Bite Bug ×2, Granaldo
Blood Soul, Jelleye
Jelleye ×2, Thrustaevis
Thrustaevis
Ultimecia Castle Stairway hall right of entrance Blood Soul ×2, Forbidden
Creeps ×2, Wendigo
Grendel
Red Bat ×2, Gayla
Ultimecia Castle Main art gallery floor Armadodo, Grat
Behemoth
Blood Soul ×2, Cactuar
Buel, Mesmerize
Ultimecia Castle Lower clock tower Armadodo, Blitz
Belhelmel
Blood Soul ×2, Belhelmel
Buel, Iron Giant
Spells: Drawn from Blood Soul – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Zombie Indirect - Zombie - 800 15 24 15 12 2 1% 2% 2 Zombie 100% - - - +15
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Float Indirect - Float - 200 8 15 8 15 16 3% 12% 20 - - - Earth 50% +11
Silence Indirect - Silence - 100 6 5 12 10 4 1% 3% 2 Silence 100% - - - +2
Items: Dropped or Stolen from Blood Soul – 3 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
M-Stone Piece Miscellaneous - 5 gil -
Magic Stone Miscellaneous - 12 gil -
Zombie Powder Miscellaneous - 50 gil -
Cards: Dropped or Created from Blood Soul – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Blood Soul 1 Monster 2 1 1 6 - ×1 Zombie Powder Blood Soul
Abadon 6 Boss 6 5 8 4 - ×1 30× Dark Ammo Abyss Worm, Blood Soul