Statistics by Level
Level HP Str Vit Mag Spr Spd Eva
1 35,263 64 12 3 3 3 0%
100 91,000 250 18 243 226 9 6%
Elemental Vulnerability
Fire Ice Thunder Earth Poison Wind Water Holy
100% 100% 100% 100% 100% 100% 100% 100%
Status Vulnerability
KO Poison Petrify Darkness Silence Berserk Zombie Sleep Slow Stop Doom Petrifying Confuse Drain
40% 40% 70% 70% 40% 40% 40% 40% 40% Immune 40% 70% Immune 100%
Drawn Spells
LV 1–29 LV 30–39 LV 40+
Regen
Tornado
Regen
Tornado
Regen
Tornado
Flare
Dropped Items
LV 1–29 LV 30–39 LV 40+
Wizard Stone ×3 common
Wizard Stone ×3 uncommon
Barrier rare
Barrier very rare
Barrier common
Giant's Ring uncommon
Energy Crystal rare
Energy Crystal ×2 very rare
Barrier ×2 common
Giant's Ring uncommon
Energy Crystal rare
Energy Crystal ×2 very rare
Stolen Items
LV 1–29 LV 30–39 LV 40+
Barrier common
Barrier uncommon
Barrier rare
Barrier very rare
Barrier common
Barrier uncommon
Barrier rare
Barrier very rare
Barrier ×2 common
Barrier ×2 uncommon
Barrier ×2 rare
Barrier ×2 very rare
Cards
Drop/Card Mod Card Mod (Rare)
Behemoth BGH251F2
Devour (mouse over for details)
LV 1–29 LV 30–39 LV 40+
Delicious Delicious Clear head
Encounters: With Behemoth – 9 shown
The part of the world where this encounter takes place
Location
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Esthar Region Plains after Lunar Cry Behemoth
Imp
Imp ×3
Imp, Torama
Iron Giant
Torama
Esthar After Lunar Cry Behemoth
Elnoyle
Imp
Imp, Iron Giant
Imp, Torama
Imp, Turtapod
Iron Giant
Torama
Torama, Turtapod
Turtapod
Turtapod ×2
Tears' Point When Lunatic Pandora is present Imp ×2, Behemoth
Iron Giant
Iron Giant, Torama
Turtapod ×3, Torama
Lunatic Pandora Elevator lobby Behemoth
Turtapod ×2, Imp
Lunatic Pandora Excavated areas Behemoth
Elnoyle
Imp
Imp, Torama
Iron Giant
Torama
Torama, Turtapod
Turtapod
Deep Sea Deposit - Behemoth
Elnoyle
Grendel, Imp
Iron Giant ×2
Ruby Dragon
Tri-Face
Ultimecia Castle Main art gallery floor Armadodo, Grat
Behemoth
Blood Soul ×2, Cactuar
Buel, Mesmerize
Ultimecia Castle Hall leading to treasure room Armadodo, Turtapod
Behemoth
Blobra ×2
Oilboyle
Ultimecia Castle Bridge to master room Behemoth
Oilboyle
Tonberry
Torama ×2
Items of Interest: Boss Encounters with Behemoth – 3 shown
What this point of interest is
Found
The part of the world where this point of interest is located
Location
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Battle: Behemoth Deep Sea Deposit - Forced encounter on third screen if Zell opened the door on level 6
Battle: Behemoth Deep Sea Deposit - Forced encounter on third screen if Zell opened the door on level 6
Battle: Behemoth Deep Sea Deposit - Forced encounter on third screen if Zell opened the door on level 6
Spells: Drawn from Behemoth – 3 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Tornado Attack Wind - 38 3,000 48 24 42 24 33 13% 38% 14 - - Wind 100% - +39
Flare Attack - - 48 3,200 56 26 44 26 12 4% 26% 12 - - - 3 elements 80% +40
Regen Restore - Regen - 2,600 18 70 18 60 8 3% 8% 8 - - - - +36
Items: Dropped or Stolen from Behemoth – 4 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Energy Crystal GF Medicine - 250 gil Menu
Giant's Ring GF Medicine 20,000 gil 5,000 gil Menu
Wizard Stone Miscellaneous - 20 gil -
Barrier Miscellaneous - 125 gil Menu
Cards: Dropped or Created from Behemoth – 2 shown
Boss cards are found rarely when using Card on normal monsters; GF cards are unique and only found in certain ways; player cards are unique and exceptionally powerful
Name
The level of this card
LV
The type of this card
Type
The value of the top of this card
T
The value of the left side of this card
L
The value of the right side of this card
R
The value of the bottom of this card
B
The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1
Element
The number of this card that is used when refining it with Card Mod
Mod
The number of this item is created when refining this card with Card Mod
×
The item that is created when refining this card with Card Mod
Yield
The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; boss cards are only found as rare Card rewards
Monsters
Behemoth 5 Monster 3 7 6 5 - ×10 Barrier Behemoth
BGH251F2 7 Boss 5 5 7 8 - ×1 10× Protect Stone Behemoth, Grand Mantis