Galbadia D-District Prison
Encounters: In Galbadia D-District Prison – 3 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
Lower and middle floors GIM47N
GIM47N ×2, Guard
GIM47N ×2, Guard ×2
GIM52A
Guard
Guard ×2
Thrustaevis
Thrustaevis ×2
Wendigo
Near blocked door Geezard ×2
GIM52A
Guard
Guard ×2
Top two floors Geezard ×2, Belhelmel
GIM47N
GIM47N, Guard
GIM52A ×2
Items of Interest: In Galbadia D-District Prison – 18 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Save Point Floor 6 Near stairs
Battle: Guard ×2 Floor 8 Guarding the party's weapons
Battle: Biggs, Wedge Floor 7 In the party's cell after recovering their weapons
Random item Floor 5 Win a game of cards with the man in the eastern cell (costs 500 gil to play)
Tent Floor 4 In a box in the western cell
Pet House Floor 3 In a box in the eastern cell
Pet Nametag Floor 2 In a box in the western cell
Str Up Floor 2 In a box in the eastern cell
Save Point (hidden) Floor 1 In the western cell
Combat King 001 Floor 1 In the eastern cell
Man from Garden Floor 8 In the western cell
Berserk draw point Floor 9 In the eastern cell
Character Report Floor 10 Win a game of cards with the man in the eastern cell (costs 300 gil to play)
Save Point Floor 10 In the western cell
Thundaga draw point (hidden) Floor 11 In the eastern cell
Random item Floor 11 Win a game of cards with the man in the western cell (costs 200 gil to play)
Save Point (hidden) - On the right side of the main control room
Battle: Elite Soldier, GIM52A ×2 - Outside the main control room
Monsters: Encountered in Galbadia D-District Prison – 10 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Belhelmel 10+6 2 Flying 1–100 369–5,760 4–106 30–33 5–95 10–22 10–27 0–5% Holy
Elite Soldier 30+5 2 - 1–100 148–4,940 3–127 36–48 6–123 38–41 6–14 2–10% Poison
Geezard 10+5 1 - 1–100 43–1,840 5–65 47 144 117 311 0–7% -
GIM47N 30+5 3 - 1–100 310–6,300 11–102 40–46 2–13 618 28 0–6% Thunder, Earth, Water
GIM52A 30+8 3 - 1–100 1,431–19,400 13–140 3–104 5–104 120–132 5–18 0–5% Thunder, Earth, Water
Guard 20+3 1 - 1–100 45–3,040 373 113 1–75 214 5–12 0–8% Poison
Thrustaevis 20+8 3 Flying 1–100 310–6,300 8–98 6–58 122 12–16 2047 2028% Wind
Wendigo 30+5 2 - 1–100 1,026–16,000 7–124 3–61 3–29 416 1237 1–5% -
Biggs - 10 - 1–22 1,467–2,235 6–41 31–45 9–44 45–55 6–8 2–4% -
Wedge - - - 1–22 1,416–2,139 7–32 23–37 4–28 33–43 5–7 1–3% -
Items: Found in Galbadia D-District Prison – 5 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Tent Tent 1,000 gil 250 gil Menu
Pet House Tent 1,000 gil 250 gil Menu
Pet Nametag Tool - 125 gil Menu
Str Up Miscellaneous - 250 gil Menu
Combat King 001 Magazine 1,000 gil 500 gil Menu
Spells: Found in draw points in Galbadia D-District Prison – 2 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Thundaga Attack Thunder - 35 1,400 30 16 30 16 14 4% 20% 14 - - Thunder 100% - +33
Berserk Indirect - Berserk - 300 13 8 14 8 5 2% 4% 3 Berserk 100% - - - +13
Shop Goods: Sold in Galbadia D-District Prison – 16 shown
The name of the item being sold
Item
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Potion Man from Garden 100 gil 75 gil -
Hi-Potion Man from Garden 500 gil 375 gil -
Phoenix Down Man from Garden 500 gil 375 gil -
Antidote Man from Garden 100 gil 75 gil -
Eye Drops Man from Garden 100 gil 75 gil -
Soft Man from Garden 100 gil 75 gil -
Echo Screen Man from Garden 100 gil 75 gil -
Holy Water Man from Garden 100 gil 75 gil -
Remedy Man from Garden 1,000 gil 750 gil -
Tent Man from Garden 1,000 gil 750 gil -
Fuel Man from Garden 3,000 gil 2,250 gil -
Normal Ammo Man from Garden 20 gil 15 gil -
Shotgun Ammo Man from Garden 40 gil 30 gil -
G-Potion Man from Garden 200 gil 150 gil -
G-Hi-Potion Man from Garden 600 gil 450 gil Familiar
G-Returner Man from Garden 500 gil 375 gil -