Winhill
Encounters: In Winhill – 1 shown
The specific area within this location where this encounter takes place
Area
The monsters that may be encountered in this area during random battles
Encounters
As Laguna Bite Bug, Caterchipillar
Caterchipillar
Items of Interest: In Winhill – 14 shown
What this point of interest is
Found
The specific area within this location where this point of interest is located
Area
Details on where this point of interest specifically can be found
Details
Save Point Vacant House In plain sight
Curaga draw point (hidden) Vacant House In plain sight
Dispel draw point Village Southeast corner of town square, at bottom of stairs
Drain draw point Village On the side of the road near the road signs
Reflect draw point (hidden) Village Above the docks, east of the main road
Winhill Shop Village South end of the main road
Vase Piece Mansion Inspect the suit of armor, then walk away from it and check the item on the floor
Vase Piece Pub Speak to the woman upstairs, then investigate the flowers, ghost, and cat downstairs
Vase Piece Residence Check the flowers in the foreground of the old woman's residence
Vase Piece Village Random reward for catching a chicobo at the crossing
Gysahl Greens - Random reward for catching a chicobo at the crossing
Phoenix Pinion - Random reward for catching a chicobo at the crossing
Queen of Cards Hotel On the bottom floor (enforces Centra's rules; she will not be here at first)
Holy Stone - Collect all four vase pieces and return them to the man in the mansion
Monsters: Encountered in Winhill – 2 shown
Special monsters are particularly powerful or otherwise noteworthy; bosses are only encountered in special plot encounters; super bosses are optional special battles of extreme difficulty; the final bosses must be defeated to complete the game
Name
The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience
Exp
The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over
AP
Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead)
Type
The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range
Level
The range of hit points which this monster may have; the exact number is based on the monster's level
HP
The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's strength is significantly above average, while numbers shown in red are significantly below average
Str
The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's vitality is significantly above average, while numbers shown in red are significantly below average
Vit
The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's magic is significantly above average, while numbers shown in red are significantly below average
Mag
The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's spirit is significantly above average, while numbers shown in red are significantly below average
Spr
The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's speed is significantly above average, while numbers shown in red are significantly below average
Spd
The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in green indicate that this monster's evade is significantly above average, while numbers shown in red are significantly below average
Eva
The elements that this monster takes extra damage from
Elemental Weakness
Bite Bug 15+5 1 Flying 1–100 114–2,510 272 46 153 218 4–9 2–9% Ice, Wind
Caterchipillar 28+5 2 - 1–100 172–7,360 10–91 2–71 7–174 18–23 4–11 04% Fire, Ice
Items: Found in Winhill – 3 shown
Uncommon items can be obtained from monsters or other repeatable means; rare items can be found, refined, or obtained as rare drops; Pocketstation items are available only through the Chocobo World minigame
Name
The type of item this is, based on the iconshown in game
Type
The cost to buy this item in a shop, if it is available for sale; you receive a 1/3 discount on all items if you have the Haggle menu ability
Price
The amount of gil you receive when selling this item; you get one and a half times this value if you have the Sell-High menu ability
Value
Whether this item can be used in the battle, from the game menu, or if it cannot be used in this way at all (these items are typically used to refine other items or spells)
Used In
Holy Stone Tool - 5 gil Battle
Gysahl Greens Tool - 5 gil Battle
Phoenix Pinion Tool - 5 gil Battle
Spells: Found in draw points in Winhill – 4 shown
Mid-level spells can only be drawn from normal enemies of level 20 and above; high-tier spells can only be drawn from normal enemies of level 30 and above; ultimate spells can only be drawn from draw points and bosses
Name
Whether this is an Attack, Healing, or Indirect spell
Type
The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage)
Element
The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list
Status
The relative damaging or curing power of this spell
Power
The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
HP
The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Str
The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Vit
The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Mag
The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spr
The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Spd
The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Eva
The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Hit
The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst
Luck
The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Attack
The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list
Status Defense
The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Attack
The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list
Elemental Defense
A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether
Draw Difficulty
Curaga Restore - - 60 2,200 20 65 20 65 10 4% 10% 10 - - - - +34
Dispel Indirect - 9 status effects - 1,000 12 38 16 60 8 3% 8% 14 - Drain 50% - - +20
Reflect Indirect - Reflect - 2,000 14 46 20 72 10 4% 8% 16 - 9 statuses 25% - - +35
Drain Indirect - Drain 26 400 13 30 20 24 6 2% 5% 4 Drain 100% - - - +18
Shop Goods: Sold in Winhill – 16 shown
The name of the item being sold
Item
The name of the shop where this item is sold
Shop
The cost to buy this item in this shop, if it is available for sale; these values apply if you do not have the Haggle menu ability
Price
The cost to buy this item in this shop if you have the Haggle menu ability and it is available for sale
Haggle
Whether the Familiar menu ability is required to purchase this item from this shop
Required
Potion Winhill Shop 100 gil 75 gil -
Hi-Potion Winhill Shop 500 gil 375 gil -
Phoenix Down Winhill Shop 500 gil 375 gil -
Antidote Winhill Shop 100 gil 75 gil -
Eye Drops Winhill Shop 100 gil 75 gil -
Soft Winhill Shop 100 gil 75 gil -
Echo Screen Winhill Shop 100 gil 75 gil -
Holy Water Winhill Shop 100 gil 75 gil -
Remedy Winhill Shop 1,000 gil 750 gil -
Tent Winhill Shop 1,000 gil 750 gil -
Fuel Winhill Shop 3,000 gil 2,250 gil -
Normal Ammo Winhill Shop 20 gil 15 gil -
Shotgun Ammo Winhill Shop 40 gil 30 gil -
G-Potion Winhill Shop 200 gil 150 gil -
G-Hi-Potion Winhill Shop 600 gil 450 gil Familiar
G-Returner Winhill Shop 500 gil 375 gil -