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Encounters: In
Goblin Island
– 15 shown
Limited encounters
never appear as random encounters;
bosses
are involved in important plot fights;
special bosses
and the
final bosses
are specifically called out as well;
super bosses
represent the greatest challenge in the game;
Battle Square encounters
only appear in the Battle Square;
chocobo encounters
only appear in certain areas when using a Chocobo Lure and can be caught
Name
The type of terrain where this encounter may be found
Terrain
The higher the terrain's safety rating, the less often you will fight encounters there
Safety
There are several encounter tables in a given area, each with its own encounters; you have a chance to fight an encounter of any given type, and this chance can be modified by certain materia; if no special encounter type is chosen, a Normal Battle will be fought; note that while this usually matches the encounter type, there are exceptions to this rule (e.g., a Back Attack in a Normal Battle slot or vice-versa); Chocobo Lure battles are only fought while on chocobo tracks with a Chocobo Lure materia equipped; only one Mystery Ninja encounter is available at any given time, based on the party's level, and only if Yuffie has not joined the party
Slot Type
How common this encounter is for its slot type; each encounter is out of 256; for Chocobo Lure encounters, these values are for a Meet Chocobos value of 8, and increase proportionally for higher values to a maximum of ×4 at Meet Chocobos 32
Frequency
The range of levels of monsters in this encounter
Level
EXP
AP
Gil
In a pincer attack, your party is surrounded; in a side attack, your party surrounds the enemies; in a back attack, the enemy attacks from behind
Type
Whether pre-emptive strikes are possible in this encounter; pre-emptive strikes are only possible during normal battles, and are disabled during any set encounter on a map with no random encounters, even if the encounter would normally allow them; there are no pre-emptive strikes in the battle square
Pre-emptive?
A factor indicating how hard it is to run from a battle; for example, it will generally take twice as long to run from a battle with a ×2 run difficulty than one with a ×1 run difficulty
Run Difficulty
The specific monsters that appear in this encounter; a dagger (†) indicates that one or more of the marked monsters have cover, meaning that they cannot be attacked until certain monsters in closer rows have been defeated
Monsters
Dual Horn
Grass
64
Normal Battle
88
30
550
45
500 gil
Normal Battle
Yes
×1
Dual Horn
2 Dual Horns
Grass
64
Normal Battle
84
30
1,100
90
1,000 gil
Normal Battle
Yes
×1
2
Dual Horns
Under Lizard
Grass
64
Normal Battle
84
29
440
45
420 gil
Normal Battle
Yes
×1
Under Lizard
2 Goblins
Forest
64
Normal Battle
88
40
40
40
40 gil
Normal Battle
Yes
×1
2
Goblins
3 Goblins
Forest
64
Normal Battle
84
40
60
60
60 gil
Normal Battle
Yes
×1
3
Goblins
Goblin
Forest
64
Normal Battle
84
40
20
20
20 gil
Normal Battle
Yes
×1
Goblin
Goblin
Forest
64
Back Attack
16
40
20
20
20 gil
Back Attack
No
×2
Goblin
2 Goblins
Forest
64
Side Attack
40
40
40
40
40 gil
Side Attack
No
×1
2
Goblins
3 Goblins
Forest
64
Pincer Attack
16
40
60
60
60 gil
Pincer Attack
No
×1
3
Goblins
Mystery Ninja
Forest
64
Mystery Ninja
128
17
160
20
400 gil
Normal Battle
No
×1
Mystery Ninja
Mystery Ninja
Forest
64
Mystery Ninja
128
22
240
40
800 gil
Normal Battle
No
×1
Mystery Ninja
Mystery Ninja
Forest
64
Mystery Ninja
128
27
320
60
1,200 gil
Normal Battle
No
×1
Mystery Ninja
Mystery Ninja
Forest
64
Mystery Ninja
128
32
480
80
1,600 gil
Normal Battle
No
×1
Mystery Ninja
Mystery Ninja
Forest
64
Mystery Ninja
128
37
640
100
2,000 gil
Normal Battle
No
×1
Mystery Ninja
Mystery Ninja
Forest
64
Mystery Ninja
128
42
720
120
2,400 gil
Normal Battle
No
×1
Mystery Ninja