Monster Abilities – 584 shown
Basic abilities are not called out by name when used; some abilities are used as basic abilities only by certain monsters
Name
MP
The damage calculation of the ability; P or M represent the user's physical or magic base damage, which is based on their Attack/Magic atk and Level; damage based on P or M is reduced by 1/3 when used against multiple targets; HP or MP are those of the target of the ability; abilities marked with an asterisk (*) use special damage formulas; a dagger (†) indicates the ability ignores Defense/Magic def; healing, MP restoration, HP draining, and MP draining or damaging abilities are indicated by their text color
Base Damage
Attack% Type Target Element
The status effects that can be inflicted or removed by this ability, and the chance of success if it is not assured
Status
Special Properties
Throw - - Always Hits Physical Self - - Caster is removed from battle
Escape - - Always Hits Physical Self - - Caster is removed from battle
Electromag 12 - Always Hits Magic All enemies Hidden - Changes row of targets
Emerald Laser - 118.8%×M Always Hits Magic One/all enemies - - Damages MP
Left Revenge - 46.9% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Left Thrust - 78.1% MP Always Hits Magic One/all enemies Punch Add: Poison, Slow-numb (82%) Damages MP
Eyesight - 3/4 MP Always Hits Magic One enemy - - Damages MP
Peacock 8 25%×M 140% Magic All enemies - - Damages MP
1000 Needles - 1,000 100% Magic One enemy - - Deals 1,000 damage
Spiky Hell - 200 100% Magic One enemy Punch - Deals 200 damage
Suicide Yang - 31/32 HP 100% Magic One enemy - - Deals damage based on target's Max HP
Dive Kick - 1/4 HP 100% Magic One enemy - - Deals damage based on target's Max HP
Everyone's Grudge - 10×kills* Always Hits Physical One/all enemies - - Deals damage equal to 10%times;the target's kills
Time Damage - m + 100×h* Always Hits Physical One/all enemies - - Deals damage equal to minutes played + 100×hours played
Blood Suck - P Always Hits Physical One enemy Hit - Drains HP
Absorb - 125%×P Always Hits Physical One enemy - - Drains HP
Bloody Nail - P Always Hits Physical One enemy - - Drains HP
Tentacle Drain - 62.5%×P 110% Physical One enemy - - Drains HP
Drain 1 37.5%×M Always Hits Magic One enemy - - Drains HP
Absorb 2 62.5%×M Always Hits Magic One enemy - - Drains HP and MP
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