Spells: Taught by Fenrir – 3 shown
Hidden esper spells can first be taught by hidden espers in the World of Balance; World of Ruin spells are taught by espers obtained via World of Ruin quests; advanced spells are taught by espers obtained from difficult quests; ultimate spells are taught by the most well-hidden and powerful espers
Name
Type MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes Taught By
(Attack)X-Zone Attack 53 Sends an enemy into the X-Zone All Foes - 85 Runic, Wound, Stamina - - - Fenrir ×5, Cursed Ring ×5
(Effect)Stop Effect 10 Stops an enemy One Foe - 100 Reflect, Runic - Stop - Golem ×5, Fenrir ×3
(Effect)Warp Effect 20 Escape from dungeons/battles All Allies - 100% - - - - Fenrir ×10, Carbunkl ×2