Lores – 24 shown
World of Ruin lores are used by monsters in the World of Ruin; unique monster lores are used only by specific unique creatures; special monster lores are used only certain powerful creatures; some lores can be learned in other ways via the use of special abilities
Name
MP Description
The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger (‡) indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time
Target
The base power of this ability, which determines the amount of damage or healing it does; a dagger (†) indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; healing, MP restoration, HP draining, and MP draining or damaging attacks are indicated by their text color
Bat.Pwr
How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely
Hit Rate
Special circumstances that allow this ability to be resisted; mouse over the terms to learn more
Resistance
Elements
The status effects inflicted or removed by this ability
Statuses
Notes
L? Pearl 50 Pearl attack on LV ? Enemy All Foes 120 100% - Pearl - -
CleanSweep 30 Water-elemental damage All Foes 50 150 - Water - Full damage to all targets
Aqua Rake 22 Wind/Water elemental damage All Foes 71 150 - Water, Wind - -
Aero 41 Wind-elemental damage All Foes 125 150 - Wind - -
Reflect??? - Status attack on wall-protected enemy All Foes - 100% - - Dark, Mute, Slow -
Exploder 1 Forfeit life to inflict mortal damage One Foe - 100% - - - -
GrandTrain 64 Mortal damage pierces enemies' defenses All Foes 84 100% - - - -
Quasar 50 Damage pierces enemies' defenses All Foes 57 100% - - - -
Stone 22 Damages and Muddles an enemy One/All Foes 40 75 - - Muddled -
Rippler 66 Switches status with an enemy's One Foe - 111 - - - -
Pep Up 1 Uses own HP to save the party One Ally 16 100% - - Dark, Zombie, Poison, Petrify, Condemned, Near Fatal, Mute, Berserk, Muddled, Seizure, Psyche, Slow, Stop -
Sour Mouth 32 Inflicts status ailment on an enemy One Foe - 100 - - Dark, Poison, Imp, Mute, Muddled, Psyche -
Dischord 68 Cuts enemy's level by 1/2 One Foe - 100 Wound - - -
ForceField 24 Throws up anti-elemental barrier All Allies and Foes - 100% - - - -
Step Mine 1 Damage in proportion to # of steps One Foe 32 100% - - - -
Condemned 20 Begins Doom countdown One Foe - 100% Wound - Condemned -
L.3 Muddle 28 Casts "Muddle" on LV3, 6, 9, ... enemy All Foes - 100% - - Muddled -
L.4 Flare 42 Casts "Flare" on LV2, 4, 6, ... enemy All Foes 66 100% - - - Full damage to all targets
L.5 Doom 22 Casts "Doom" on LV5, 10, 15, ... enemy All Foes - 100% Wound - Wound -
Pearl Wind 45 Use own HP to help party All Allies - 100% - - - -
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