Final Fantasy
Final Fantasy VI (SNES)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy II (Famicom)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Weapons
Armor
Relics
Items
Rare Items
Battle
Monsters
Rages
Encounters
Encounter Groups
Set Encounters
Colosseum
Elements
Statuses
Veldt Tool
Characters
Characters
Attributes
Commands
Levels
Party Changes
World
Areas
Maps
Treasures
Shops
Abilities
Abilities
Spells
Espers
Lores
SwdTechs
Blitzes
Dances
Throw
Tools
Slots
MagiTek Abilities
Gamer Corner Guides
Log In
or
Create an Account
2 Dobermans
Monsters
2
Dobermans
Monster LV
12
GP
166
Run Difficulty
4
Veldt Group
6
Compare 2 Dobermans to other Encounters
Monsters: In
2 Dobermans
Encounter – 1 shown
World of Ruin monsters
cannot be found in the World of Balance;
unique monsters
are found as set encounters or treasure guardians, but never in a random battle;
legendary dragons
are unique monsters that are found in the World of Ruin;
special bosses
have unique music and immense power; the
final bosses
are the last creatures fought in the game
Name
HP
MP
LV
Exp.
GP
Elements
Most monsters have a
special attack
that is a modified basic attack; this attack is sometimes referred to as 'Special' regardless of its name
Special Attack
'Battle' refers to the effects of the monster's normal attack;
HP draining
, and
MP draining
attacks are indicated by their text color
Special Attack Effect
Speed
Stamina
Mag.Pwr
Bat.Pwr
The estimated average amount of damage this monster's attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors, but this is a good measure of the relative danger of monster's attacks
Damage
The estimated average amount of damage this monster's special attack will deal to a target with 128 Defense; actual damage will vary considerably based on the target's Defense and other factors
S.A. Dmg.
Defense
The percentage of base damage (based on 128 Defense) this monster takes from physical attacks due to its Defense score; a '1' indicates that the monster takes 1 damage from any physical attack
Phys. Vuln.
Evade % is listed in
gray
to indicate that, due to a bug, this value is not used; MBlock% is used to evade physical attacks instead
Evade %
Mag.Def
The percentage of base damage (based on 128 Mag.Def) this monster takes from magic attacks due to its Mag.Def score; a '1' indicates that the monster takes 1 damage from any magic attack
Mag.. Vuln.
Due to a bug, MBlock% is used to evade physical attacks instead of Evade %
MBlock%
Hit Rate
The items that can be stolen from this monster; even if a steal attempt would be successful, if no item is selected it will fail and can be attempted again
Steal
The items that can be dropped by this monster; there is always a chance of a drop if an item is listed
Win
Any special properties the monster has
Notes
Status effects that are always active on this monster as well as those it is immune to
Statuses
Doberman
465
10
12
-
83
Weak pt:
Fire
Bite
Battle ×1.5
35
16
10
10
27
41
100
121%
0
150
82%
0
100
Tonic
(7/8),
Potion
(1/8)
Potion
(1/8)
-
-
Set Encounters:
2 Dobermans
– 1 shown
Encounter
Any encounters you've seen that appear on the Veldt will appear in groups; each encounter goes to the next group with at least one available encounter in it; encounters with no value listed do not appear on the Veldt
Veldt Group
Area
Map
Item Won
Notes
3 Dobermans
(3/4)
2 Dobermans
(1/4)
8
6
Imperial Camp
Outside
-
Kick the chest in northeast tent
2 Were-Rats
3 Actaneons