Maps: Connected to Mist Cave – 2 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - - - - -
- - - - - -
Plot Battles: Found in Mist Cave – 1 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Mist D. Guarding the exit
Treasures: Found in Mist Cave – 4 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Eyedrops Northeast chest -
Potion Northwest chest -
Potion East chest -
Tent Central chest -
Monsters: Found in Mist Cave – 5 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Imp 6 5 gil 28 19 - 0 0 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Larva 28 8 gil 49 20 - 1 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SandMoth 40 18 gil 74 21 - 3 5 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SwordRat 30 13 gil 66 21 - 0 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mist D. 465 200 gil 700 16 10 5 31 - - Holy PoDaSiPiMiToPeKOBeCoSlPaCuGP
Items: Found in Mist Cave – 3 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Eyedrops 30 gil 15 gil Eyedrops One
Potion 30 gil 15 gil Potion One
Tent 100 gil 50 gil - -