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Monsters: Weak against
Lightning
– 23 shown
Treasure guardians
are only encountered when opening treasure chests;
bosses
are unique monsters encountered during the plot; the
final boss
must be defeated to complete the game;
rare monsters
are hard to find and very powerful, but drop powerful rewards;
invincible monsters
are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Killer Fish
85
64 gil
96
21
3×70%
-
-
-
2
1×10%
1
0×20%
Lightning
-
-
Hermit
105
66 gil
96
21
4×32%
-
Poison
-
2
1×10%
1
0×20%
Lightning
-
-
Sea Elemental
123
67 gil
100
19
3×90%
-
-
-
2
1×10%
1
0×20%
Lightning
-
-
Tangie
125
68 gil
100
20
3×60%
-
-
-
2
1×10%
1
0×20%
Lightning
-
-
Sahagin
140
70 gil
100
20
3×60%
-
-
-
1
1×15%
1
0×20%
Lightning
-
-
Sea Devil
133
116 gil
180
29
4×70%
-
-
-
3
1×35%
1
0×30%
Lightning
-
-
Merman
136
118 gil
180
30
4×80%
-
-
-
3
1×35%
1
0×30%
Lightning
-
-
Ruinous Wave
140
120 gil
180
32
4×36%
-
Paralysis
-
3
1×40%
1
0×30%
Lightning
-
-
Anet
179
165 gil
288
34
4×80%
-
-
-
3
1×50%
2
1×15%
Lightning
-
-
Mermaid
182
170 gil
288
35
4×90%
-
-
-
3
1×50%
2
1×15%
Lightning
-
-
Seahorse
185
175 gil
320
35
4×90%
-
-
-
3
1×50%
2
1×15%
Lightning
-
-
Sea Serpent
190
180 gil
320
36
4×60%
-
-
-
3
1×50%
2
1×15%
Lightning
-
-
Roper
210
200 gil
360
37
5×36%
-
Paralysis
-
3
1×60%
2
1×15%
Lightning
-
-
Agaliarept
215
210 gil
400
37
4×70%
-
-
-
3
1×60%
2
1×15%
Lightning
-
-
Darklegs
220
220 gil
400
37
4×70%
-
-
-
3
2×10%
2
1×15%
Lightning
-
-
Gigantoad
225
230 gil
400
38
4×80%
-
-
-
3
2×10%
2
1×20%
Lightning
-
-
Stroper
400
250 gil
440
64
8×36%
Lightning
Paralysis
-
3
2×10%
2
1×20%
Lightning
-
-
Sea Witch
550
800 gil
2,400
80
6×70%
-
-
-
4
2×10%
3
1×45%
Lightning
-
-
Killer Hermit
560
820 gil
2,400
80
6×70%
-
-
-
4
2×10%
3
1×45%
Lightning
-
-
Ouroboros
830
1,680 gil
3,600
48
7×36%
-
Poison
-
5
2×40%
3
1×60%
Lightning
-
-
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