Tropical Island B3

B C 11 12
13 D F G H K
Treasure
11. Spider's Silk 12. Garlic
13. Phoenix Down (guarded by 1–2 Ghasts, 1–2 Ghouls, 1–3 Shadows, and 1–3 Wraiths)
Maps: Connected to Tropical Island B3 – 2 shown
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The name of the map, including both the general area and the specific floor or section; limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; end game maps appear during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
If there is an inn or sanctuary on this map, they will be listed here; all inns have a set cost of ¼ of the party's lost HP plus the total of their lost MP, and all sanctuaries are free
Amenities
Do the Teleport and Warp spells function on this map?
Teleport/Warp?
A list of the types of shops that can be found on this map
Shops
The average rank of random encounters on this map
Avg. Rank
The average value of drops from a random encounter on this map
Encounter Value
5 - Yes - 2.6 569 gil
1 - Yes - 3.6 618 gil
Random Encounters: Found in Tropical Island B3 – 4 shown
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Monsters
The rank of the encounter, determined by the lowest rank of any monster in that encounter; a range indicates that the rank of the encounter may change if certain monsters are not present; rank is used to determine how quickly skills progress toward the next level
Rank
Whether it is possible to flee from this encounter
Flee?
The chance that the monsters will achieve surprise in this encounter; the chance that the party will achieve surprise is equal to Firion's agility score as a percentage; if both the monsters and the party achieve surprise, or neither does, there is no ambush; if only one side gains surprise, they ambush the side that did not
Surprise
The average value of drops from monsters in this encounter
Avg. Drop
The probability of this encounter occuring when a random battle starts
Frequency
Dual Deads ×1–3, Dual Heads ×0–2 2–5 Yes 24% 702 gil 37.5%
Red Mousse ×2–5, Yellow Jelly ×0–4 2–3 Yes 24% 436 gil 37.5%
Poison Toad ×1–4 4 Yes 24% 813 gil 18.8%
Wild Horn ×1–4 5 Yes 24% 500 gil 6.2%
Treasures: Found in Tropical Island B3 – 3 shown
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Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Garlic South of the stairs long the primary route -
Phoenix Down Path reached from central southern stairs up from B4 Ghast ×1–2, Ghoul ×1–2, Shadow ×1–3, Wraith ×1–3
Spider's Silk Along the route to 1F -
Monsters: Found in Tropical Island B3 – 10 shown
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Bosses must be defeated as part of the plot; rare monsters appear in trap rooms for the current map or area; the final boss must be defeated to complete the game; superbosses are the most dangerous monsters in the game, but are optional
Name
The rank of the monster; the rank of any given encounter is determined by the lowest rank of any monster in that encounter; rank is used to determine how quickly skills progress toward the next level
Rk
The monster's starting and maximum HP total
HP
The monster's starting and maximum MP total
MP
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's defense
Att
The number of attacks the monster makes when it attacks physically, and the accuracy of each of those attacks
Acc
The status ailment or other effect, if any, that can be inflicted by this monster's attacks; if a monster inflicts multiple status ailments, all are inflicted at once; drain attacks always drain 116 of the target's total HP or MP per hit and have an opposite effect against Undead monsters
Effect
Each physical hit the monster takes will have its damage reduced by this amount
Def
The number of attempts a monster gets to avoid incoming physical attacks, and the evasion % for those attempts
Eva
The number of attempts a monster gets to avoid mitigate the effects of offensive spells or abilities, and the magic defense % for those attempts
Mag. Def.
The base chance a monster will flee from battle on its turn; this chance is increased when the party has more total HP than all remaining monsters
Fear
The average gil value of the money or items this monster can drop when defeated
Avg. Drop
The families this monster belongs to; Undead monsters are damaged by healing spells and reverse the effects of drain attacks used against them; some weapons get a +20 bonus to attack when used against certain monster families (this does not stack with the bonus for using an elemental weapon against a monster that is weak against that element)
Family
The elements this monster is weak against; spells of these elements always have their maximum effect and deal double damage; elemental weapons get a +20 bonus to attack when used monsters weak against any of their elements (this does not stack with the bonus for using a weapon against a monster of a family it is especially effective against); a dagger (†) indicates that this monster also resists this element, so damage will not be doubled
Weakness
The elements this monster resists or absorbs; absorbed elements are marked with an asterisk (*); spells of resisted elements are always fully resisted and deal half damage, whle spells of absorbed elements have no effect and heal the target; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Dual Deads 5 300 - 40 5×65% - 25 1×50% 3×50% −70% 300 gil Undead Fire Mind, Death*, Body, Ice
Dual Heads 2 80 - 25 2×50% - 17 1×20% 2×50% −20% 102 gil Giant Body Mind
Poison Toad 4 300 - 35 3×70% Poison 35 1×30% 3×50% −70% 325 gil - Ice -
Red Mousse 3 100 45 25 2×65% Poison 210 0×0% 2×50% −70% 120 gil Flying, Earth Lightning Matter, Mind, Death, Body, Poison*, Ice
Wild Horn 5 300 - 40 3×85% - 35 1×30% 3×50% −70% 200 gil - - -
Yellow Jelly 2 45 6 17 1×60% Poison 210 0×0% 2×40% −20% 8 gil Flying, Earth Fire, Ice Matter, Mind, Death, Body, Lightning, Poison*
Ghast 3 100 30 25 2×60% Paralysis 9 1×30% 2×50% −50% 120 gil Undead Fire Mind, Death*, Body, Ice
Ghoul 2 60 - 17 1×60% Paralysis 4 1×20% 2×40% −20% 65 gil Undead Fire Mind, Death*, Body, Ice
Shadow 2 45 - 17 1×60% Darkness 9 1×20% 2×40% −20% 32 gil Undead Fire Matter, Mind, Death*, Body, Lightning
Wraith 2 60 - 9 1×65% Drain HP 9 2×20% 2×50% −50% 65 gil Flying, Earth, Undead Fire Matter, Mind, Death*, Body, Poison, Ice
Items: Found in Tropical Island B3 – 3 shown
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Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure
Name
The spell cast when this item is used in battle, and the level it is used at; specific details on the item's battle effect are found on individual item pages
Spell
The target of items is preset and cannot be changed
Target
Items may break after being used in battle; in some cases the item always breaks, and in other cases there is a random chance of the item breaking each time it is used
Break
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
Phoenix Down Phoenix Down 1 Self Yes 5,000 gil 2,500 gil
Garlic Garlic 3 All enemies 50% - 50 gil
Spider's Silk Slow 9 All enemies 50% - 250 gil