Related
Sprite
Type
White Magic
LV
1
Effect
Increases one ally's Absorb by 8 points
Target
One ally
Sold In
Coneria (100 G)
The effect of FOG stacks with the effects of FOG2 as well as itself.
FOG is in the running with RUSE as the most useful level 1 Spell as the game goes on. 8 points of Absorb may not sound like a lot, but the prevented damage adds up quickly, especially if the attacker gets multiple hits. Really the only thing that makes this Spell at all obsolete is FOG2, which affects the whole party and adds even more Absorb. Getting this up on your front-line Warriors should be your first priority against any boss that does multiple hits for significant damage. It can also be helpful for making your mages a bit less squishy in protracted battles.
FOG is in the running with RUSE as the most useful level 1 Spell as the game goes on. 8 points of Absorb may not sound like a lot, but the prevented damage adds up quickly, especially if the attacker gets multiple hits. Really the only thing that makes this Spell at all obsolete is FOG2, which affects the whole party and adds even more Absorb. Getting this up on your front-line Warriors should be your first priority against any boss that does multiple hits for significant damage. It can also be helpful for making your mages a bit less squishy in protracted battles.
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
The ORB of Wind
Page
5
Challenge WarMECH, the toughest enemy in the game, and see who remains standing!
Page
1
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
The ORB of Fire
Page
1
Travel to Crescent Lake where the Circle of Sages give you the CANOE so that you can pursue the Fiend of Fire.
The ORB of Fire
Page
4
The ORB of Water
Page
4
Descend to the bottom of the Sunken Shrine to face KRAKEN and restore the light of the ORB of Water.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
Type
White Magic
Level
6
Effect
Raises party's Defense by 12 points.
Target
All allies
Price
20,000 gil
Sold In
Crescent Lake
The effect of Shld2 stacks with the effects of Shld1 as well as itself.
Shld2 is an excellent party buff that will reduce the damage of each Monster's attack against the party by 12. As a bonus to Defense, this applies individually to each hit, so this Spell is especially effective against Monsters who make multiple attacks. Because it affects the whole party, you don't have to guess who will be attacked as with Shld1. This Spell is useful in a lot of situations and, unlike Invis2, there is no Item that will cast it for free. A solid investment (even for a Red Wizard, who lacks a large number of learnable level 6 Spells).
Shld2 is an excellent party buff that will reduce the damage of each Monster's attack against the party by 12. As a bonus to Defense, this applies individually to each hit, so this Spell is especially effective against Monsters who make multiple attacks. Because it affects the whole party, you don't have to guess who will be attacked as with Shld1. This Spell is useful in a lot of situations and, unlike Invis2, there is no Item that will cast it for free. A solid investment (even for a Red Wizard, who lacks a large number of learnable level 6 Spells).