Related
Sprite
HP
260
Gold
502 G
Experience
1,218
Absorb
22
Evade
30%
Magic Def.
66%
Damage
40–80
Hit
116%
Critical Hit Chance
1%
Family
Dragon
Morale
150 (may run at party level 35+)
WYRMS do not have very dangerous attacks, but they appear in groups and are not easy to destroy quickly. Attack Spells will soften them up, but physical attacks will do most of the work.
The ORB of Wind
Page
2
Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
Class Change (Optional)
Page
2
Travel to the Castle of Ordeal to undertake BAHAMUT's Test of Courage.
HP
212
Gil
50 gil
Experience
1,173
Size
Large
Damage
30
Hit Rate
1×110%
Critical Hit Chance
1%
Absorb
12
Evade
48%
Magic Defense
58%
Morale
150 (may run if party is level 35 or higher)
Monster Family
Dragon
Wyverns are the latest in a long line of very generic large creatures. They don't hit very hard, but they are Poisonous. They have decent Evasion, but your Accuracy should counter that at this point in the game.
Sprite
HP
892
MP
95
LV
18
Exp
484
GP
434
Bat.Pwr
15
(72)
Hit Rate
100
Defense
140
Evade %
0 (not used)
Mag.Def
155
MBlock%
0
Vulnerability: Physical
90%
Magic
78%
Vigor
56–63
Speed
30
Stamina
17
Mag.Pwr
10
Steal
Tonic (7/8), DragoonBoots (1/8)
Type
Feral Creatures
Subtype
Wyverns
HP
48,600
Level
9
Chain Resistance
30
Stagger Point
200.0%
Stagger Index
43
Strength
171
Magic
88
CP
128
Common Drop
Severed Wing (25%)
Rare Drop
Scaled Wing (5%)
Chapter
6
Note
Capable of inflicting Deprotect.
Note
Susceptible to Poison.
Wyverns are nasty foes who can, fortunately, be avoided by keeping the area rainy. They resist all three of Vanille's available Saboteur Abilities until staggered. You will get a lot of mileage out of Sazh's Synergist Abilities, but your main goal is to stay alive while building up the Wyvern's chain meter. Do not underestimate its powerful attacks—cast Esuna to remove Deprotect before the Wyvern one-shots a Character with its Bite attack.