Attack |
a |
Attack with the readied weapon (forward in dungeons, directional elsewhere) |
Board |
b |
Board a horse, frigate, plane, or rocket (may require a specific item) |
Cast |
c |
Cast the readied spell |
Descend |
d |
Climb down a ladder in a dungeon |
Enter |
e |
Enter a town, village, castle, dungeon, or tower |
Fire |
f |
Fire the cannons while on a frigate (similar to attack, deals random damage) |
Get |
g |
Get weapons or armour in town, or chests in dungeons and towers |
Hyperspace |
h |
Jump to a different set of coordinates while in a rocket (sometimes goes off course) |
Ignite |
i |
Use a torch to light a dungeon for 148 actions or until blown out |
Jump |
j |
No useful effect |
Klimb |
k |
Climb up a ladder in a dungeon |
Launch/Land |
l |
Launch a plane or rocket, or land a plane in flight |
Magic |
m |
Ready a spell you own |
Negate |
n |
Prevents all enemies from moving, but not attacking, for 20 turns (overhead maps only, does not affect neutral NPCs) |
Offer |
o |
Give an NPC 100-900 gold in increments of 100 |
Pass |
p |
Pass time, do not use food |
Quit |
q |
Save the game |
Ready |
r |
Ready a weapon you own |
Steal |
s |
Steal from a shop in a village or town (sometimes alerts the guards, will not succeed afterward) |
Transact |
t |
Speak to an NPC or give tribute to a king |
loading table data... |