Areas: Involved in Reaper IFF – 1 shown
The planet or satellite where this area is located
Planet
The name of the area; most areas will be shown with their planet name, but some have no specific area name; DLC areas are only available if you have installed the relevant content
Name
Derelict Reaper Derelict Reaper
Enemies: Encountered during Reaper IFF – 3 shown
The in-game name of the enemy; there may be different versions of an enemy, for example of different races, that share the same name; advanced enemies have more than two different health levels; DLC enemies are only encountered if you have installed the relevant content
Name
Some powers only affect organic or synthetic targets
Type
The different health bars this enemy has, in order from outermost to innermost; enemies may have less health bars on lower difficulty levels; each health bar type is affected differently by weapons and powers
Health Levels
Abomination Organic Armor, Health
Husk Organic Armor, Health
Scion Organic Armor
Upgrades: Found during Reaper IFF – 3 shown
The name of the upgrade; multiple upgrades of the same name are cumulative; exclusive upgrades affect a single party member other than Shepard; ship enhancements are special upgrades that are used during the end game sequence; DLC upgrades are only available if you have installed the relevant content
Name
The type of upgrade this is, as shown on the research menu
Type
Who or what this upgrade benefits; "Squad" benefits apply to all party members, including Shepard
Benefits
The amount of credits or minerals required to buy or research this upgrade; for upgrades that can be repeated, the cost is multiplied by the number of the upgrade being researched; thus if an upgrade costs Level × 500 Element Zero, the second upgrade would cost 1,000 Element Zero, the third 1,500 Element Zero, and so on; purchased upgrades are not counted for this purpose, so the cost is the same whether purchased upgrades are purchased before or after other research; note that it is possible to get a 1/6 discount on the price of most purchased upgrades (see shop page for details)
Cost
Indicates whether the upgrade is purchased with credits or researched with element zero or minerals; upgrades that are purchased with credits are applied immediately, while others must be found and later researched on the ship
Currency
Heavy Skin Weave Prototype Shepard Level × 2,500 Palladium
Shotgun Damage Weapon Upgrade Squad Level × 2,500 Platinum
Sniper Rifle Damage Weapon Upgrade Squad Level × 2,500 Platinum
Found Items: During Reaper IFF – 22 shown
The area where this object is found
Area
The type of object to be examined
Examine
If the object requires a hack or bypass minigame to open, that is indicated here
Lock
The item found by examining this object; names in gray italics indicate items which are only available through downloadable content
Found
Where within this area the object can be found; these are normally listed in general order of appearance
Located
Derelict Reaper Wall Safe Bypass 2,000 credits First work area
Derelict Reaper Terminal - 2,000 credits First work area
Derelict Reaper Wall Safe Bypass 4,000 credits First work area
Derelict Reaper Medical Station - Medi-gel End of first hallway
Derelict Reaper Medical Station - Medi-gel End of first hallway
Derelict Reaper Power Cells - Heavy Weapon Ammo End of long hallway with husks
Derelict Reaper Refined Platinum - 2,000 platinum End of long hallway with husks
Derelict Reaper Terminal - 3,500 credits End of long hallway with husks
Derelict Reaper Cerberus Rifle - Sniper Rifle Damage End of long hallway with husks
Derelict Reaper Research Terminal Hack Heavy Skin Weave Platform near husk spikes
Derelict Reaper Med Kit - Medi-gel Platform near husk spikes
Derelict Reaper Terminal - 3,000 credits Hallway after toppled containers
Derelict Reaper Med Kit - Medi-gel Hallway after toppled containers
Derelict Reaper Terminal - 3,500 credits Hallway after toppled containers
Derelict Reaper Med Kit - Medi-gel Stairs after hallway past toppled containers
Derelict Reaper Cerberus Shotgun - Shotgun Damage Lower area after hallway past toppled containers
Derelict Reaper Power Cells - Heavy Weapon Ammo Lower area after hallway past toppled containers
Derelict Reaper Terminal - 3,500 credits Hallway before the pair of scions
Derelict Reaper Power Cells - Heavy Weapon Ammo Area after first pair of scions
Derelict Reaper Med Kit - Medi-gel Before final locked door
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