Weapons: Which Grant Stagger Lock – 18 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here
Upgraded To
When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon
Catalyst
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Hauteclaire Lightning 13–138 13–138 Random: Instant Chain 20,000 gil
10,000 gil
4 800+116/lv 25 54,800 Durandal Lv.19 Uraninite 11
Durandal Lightning 126–378 126–378 Random: Instant Chain -
32,318 gil
6 1,500+168/lv 60 387,360 Omega Weapon Lv.42 Trapezohedron 11
Omega Weapon Lightning 305–711 305–711 - -
109,050 gil
11 3,300+297/lv 99 1,767,447 - - 11
Rigels Sazh 10–160 15–165 Random: Instant Chain 19,000 gil
9,500 gil
4 800+116/lv 25 54,800 Polaris Specials Lv.19 Uraninite 10
Polaris Specials Sazh 160–496 168–504 Random: Instant Chain -
31,018 gil
6 1,500+168/lv 60 387,360 Total Eclipses Lv.40 Trapezohedron 10
Total Eclipses Sazh 406–1006 414–1014 - -
103,675 gil
11 2,640+363/lv 99 2,022,273 - - 11
Unsetting Sun Snow 18–168 3–53 Random: Instant Chain 21,000 gil
10,500 gil
3 420+75/lv 25 33,000 Midnight Sun Lv.13 Perovskite 11
Midnight Sun Snow 119–503 30–126 Random: Instant Chain -
30,228 gil
5 1,500+215/lv 60 470,550 Save the Queen Lv.48 Trapezohedron 11
Save the Queen Snow 399–815 101–205 - -
120,625 gil
11 3,333+286/lv 99 1,717,353 - - 11
Alicanto Hope 10–110 10–110 Random: Instant Chain 18,000 gil
9,000 gil
4 800+116/lv 25 54,800 Caladrius Lv.19 Uraninite 10
Caladrius Hope 122–374 122–374 Random: Instant Chain -
29,718 gil
6 1,500+168/lv 60 387,360 Nue Lv.44 Trapezohedron 10
Nue Hope 272–608 272–608 - -
107,600 gil
11 3,850+242/lv 99 1,555,092 - - 11
Heavenly Axis Vanille 5–80 11–161 Random: Instant Chain 24,000 gil
12,000 gil
4 800+116/lv 25 54,800 Abraxas Lv.19 Uraninite 11
Abraxas Vanille 79–247 159–495 Random: Instant Chain -
37,518 gil
6 1,500+168/lv 60 387,360 Nirvana Lv.40 Trapezohedron 11
Nirvana Vanille 163–403 327–807 - -
115,050 gil
11 3,740+308/lv 99 1,864,368 - - 11
Taming Pole Fang 23–148 23–148 Random: Instant Chain 27,000 gil
13,500 gil
4 800+116/lv 25 54,800 Venus Gospel Lv.19 Uraninite 11
Venus Gospel Fang 138–390 138–390 Random: Instant Chain -
41,418 gil
6 1,500+168/lv 60 387,360 Kain's Lance Lv.40 Trapezohedron 11
Kain's Lance Fang 381–921 381–921 - -
121,875 gil
11 4,400+275/lv 99 1,769,625 - - 11