Weapon Statistics by Level
Level Strength Magic EXP Cost EXP to Master Value
1 10 15 0 54,800 9,500 gil
2 16 21 800 54,000 9,612 gil
3 22 27 916 53,084 9,724 gil
4 28 33 1,032 52,052 9,836 gil
5 34 39 1,148 50,904 9,948 gil
6 40 45 1,264 49,640 10,060 gil
7 46 51 1,380 48,260 10,172 gil
8 52 57 1,496 46,764 10,284 gil
9 58 63 1,612 45,152 10,396 gil
10 64 69 1,728 43,424 10,508 gil
11 70 75 1,844 41,580 10,620 gil
12 76 81 1,960 39,620 10,732 gil
13 82 87 2,076 37,544 10,844 gil
14 88 93 2,192 35,352 10,956 gil
15 94 99 2,308 33,044 11,068 gil
16 100 105 2,424 30,620 11,180 gil
17 106 111 2,540 28,080 11,292 gil
18 112 117 2,656 25,424 11,404 gil
19 118 123 2,772 22,652 11,516 gil
20 124 129 2,888 19,764 11,628 gil
21 130 135 3,004 16,760 11,740 gil
22 136 141 3,120 13,640 11,852 gil
23 142 147 3,236 10,404 11,964 gil
24 148 153 3,352 7,052 12,076 gil
25 154 159 3,468 3,584 12,188 gil
160 165 3,584 - 12,300 gil
Treasure: Containing Rigels – 1 shown
Treasure
The location where this treasure can be found
Location
The specific map where this treasure can be found
Map
The first chapter in which this treasure can be found
Chapter
Details on exactly where to find this treasure
Notes
Rigels The Fifth Ark 10 In the far right corner of the Berserker room
Weapons: Which can be Dismantled into Rigels – 1 shown
Special weapons cannot be found, and can only be purchased from special shops that must be unlocked; upgraded weapons are created with experience and catalysts; ultimate weapons are the highest level of upgrade; all ultimate weapons for a given character share a name, but have different statistics
Name
The party member that can use this weapon
Character
The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect
Ability
This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score
Strength
This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score
Magic
Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page
Synthesizes
The cost to purchase this weapon from a retail network, if it is available for sale
Price
The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value
Value
Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade
Rank
The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula
Upgrade Cost
A mastered weapon will be dismantled into these items; note that dismantling a weapon at a lower level will result in a considerably limited subset of this list
Dismantled To
The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ✩; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level
Levels
The total amount of experience required to take this weapon from zero experience at level 1 to level ✩; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page
Master EXP
The first chapter in which the weapon can be purchased, found, or upgraded from another weapon
Chapter
Polaris Specials Sazh Stagger Lock 160–496 168–504 Random: Instant Chain -
31,018 gil
6 1,500+168/lv 18 Digital Circuits, 2 Cobaltites, Rigels 60 387,360 10