Upgraded Statistics by Material Grade Used
Materials Used Level Strength Magic Maximum HP Material Cost
- 1 48 67 608 -
Grade 2 20 283 131 1,794 11,200 gil
Abilities: Learned by Moblin – 6 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Level Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Ruin 1 Magic 1 - - Yes ×1.10 +0.50 1 - 15
Blindside 19 Automatic Auto - - Yes - - - - -
Attack 1 Physical 1 - - No ×1.10 +0.50 1 - 25
Blitz 14 Physical 2 - - No ×1.80 +0.50 1 - 25
Launch 3 Automatic Auto - - No - - - - -
Batter Up 1 Physical - - - No - - 1 - -
Passive Abilities: Learned by Moblin – 4 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities are limited to a small number of rare accessories or weapons
Name
Level
If a chocobo has this passive ability, it will have the listed race ability associated with it while engaging in chocobo races
Race Ability
Critical: Haste
1 -
Gilfinder 1 Attention Hog
Resist Magic Bonus 6 -
Resist Magic Bonus 10 -
Monster Crystarium Levels: Moblin – 19 shown
Role Level Grade Node Size
You may use any of the four monster material types of the same physical type; this column lists a suggested 'optimal' material which will maximize your overall bonus in a way that is beneficial to this particular monster
Optimal Materials
Ability Strength Magic Maximum HP Potent Bonus Power Bonus Mana Bonus Vitality Bonus
Commando 2 2 Large Potent Sliver - +8 +2 +52 +6/+2/+29 +9 +4 +58
Commando 3 2 Small Potent Sliver Launch +8 +2 +52 +3/+1/+16 +5 +2 +32
Commando 4 2 Small Power Sliver - +9 +3 +53 +3/+1/+16 +6 +2 +32
Commando 5 2 Large Potent Sliver - +8 +2 +52 +6/+2/+29 +9 +4 +58
Commando 6 2 Small Potent Sliver Resist Magic Bonus +8 +2 +52 +3/+1/+16 +5 +2 +32
Commando 7 2 Large Power Sliver - +9 +3 +53 +6/+2/+29 +11 +4 +58
Commando 8 2 Small Potent Sliver - +8 +2 +52 +3/+1/+16 +5 +2 +32
Commando 9 2 Large Potent Sliver - +8 +2 +52 +6/+2/+29 +9 +4 +58
Commando 10 2 Large Power Sliver Resist Magic Bonus +9 +3 +53 +6/+2/+29 +11 +4 +58
Commando 11 2 Small Potent Sliver - +6 +1 +40 +2/+1/+12 +4 +1 +24
Commando 12 2 Large Potent Sliver ×2 - +7 +2 +40 +6/+2/+22 +9 +4 +44
Commando 13 2 Small Potent Sliver ×2 - +6 +2 +41 +2/+1/+13 +4 +2 +25
Commando 14 2 Large Potent Sliver ×2 Blitz +7 +2 +40 +6/+2/+22 +9 +4 +44
Commando 15 2 Small Potent Sliver ×2 - +6 +2 +41 +2/+1/+13 +4 +2 +25
Commando 16 2 Large Potent Sliver ×2 - +7 +2 +40 +6/+2/+22 +9 +4 +44
Commando 17 2 Small Potent Sliver ×2 - +6 +2 +40 +2/+1/+12 +4 +2 +24
Commando 18 2 Large Potent Sliver ×2 - +7 +2 +41 +6/+2/+24 +9 +4 +45
Commando 19 2 Small Potent Sliver ×2 Blindside +6 +2 +40 +2/+1/+12 +4 +2 +24
Commando 20 2 Large Potent Sliver ×2 - +7 +2 +41 +6/+2/+24 +9 +4 +45
Areas: Where Moblin is Encountered – 6 shown