Crystarium Bonuses: Requiring Ravager Focus – 2 shown
Locked roles add more options to your characters' crystariums; unique bonuses are exclusive to a single character
Name
The requirements for Serah to gain this bonus; if a bonus is indicated, she must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Serah)
The requirements for Noel to gain this bonus; if a bonus is indicated, he must have gained that bonus in a previous stage; if a stage is listed, this indicates the minimum possible stage where this bonus can be learned, considering any role focus requirements
Prerequisite (Noel)
Ravager Bonus Boost I Stage 2 Stage 2
Ravager Bonus Boost II Ravager Bonus Boost I Ravager Bonus Boost I
Abilities: Learned by Ravagers – 32 shown
Monster abilities can only be learned by tamed monsters; exclusive abilities can only be learned by one of your two main characters; feral link abilities are monster-specific special abilities; DLC abilities are only available if you have the relevant content
Name
Type ATB Cost Element
The status effects added or removed by this ability
Status Effects
Whether this ability can be infused in a tamed monster of the same role as the original monster who knew the ability
Infusible
The adjustment to base damage dealt by this ability; base damage is based on strength or magic as well as any applicable bonuses
Damage Modifier
The base amount added to a monster's chain gauge when this ability is used on them; the actual chain gauge addition is also based on chain resistance and any bonuses the ability user has
Chain Bonus
The number of hits involved in this ability; ability statistics apply to individual hits
Hits
The base duration of any status affects added by this ability, in seconds; the actual duration may be modified by other factors
Duration
The relative interrupt value of this ability; abilities with higher values will interrupt abilities with lower values, though these values may be modified by other factors and circumstances; if two numbers are listed, the first indicates the ability's interruption ability, while the second indicates how difficult the ability is to interrupt
Interrupt
Fire Magic 1 Fire - Yes ×1.00 +10.00 1 - 15
Blizzard Magic 1 Ice - Yes ×1.00 +10.00 1 - 15
Thunder Magic 1 Lightning - Yes ×1.00 +10.00 1 - 15
Aero Magic 1 Wind - Yes ×1.00 +10.00 1 - 15
Fira Magic 2 Fire - Yes ×1.50 +18.00 1 - 15
Blizzara Magic 2 Ice - Yes ×1.50 +18.00 1 - 15
Thundara Magic 2 Lightning - Yes ×1.50 +18.00 1 - 15
Aerora Magic 2 Wind - Yes ×1.50 +18.00 1 - 15
Firaga Magic 3 Fire - Yes ×2.20 +26.00 1 - 15
Blizzaga Magic 3 Ice - Yes ×2.20 +26.00 1 - 15
Thundaga Magic 3 Lightning - Yes ×2.20 +26.00 1 - 15
Aeroga Magic 3 Wind - Yes ×2.20 +26.00 1 - 15
Flamestrike Physical 1 Fire - No ×1.05 +10.00 1 - 25
Froststrike Physical 1 Ice - No ×1.05 +1.00 1 - 25
Sparkstrike Physical 1 Lightning - No ×1.05 +10.00 1 - 25
Galestrike Physical 1 Wind - No ×1.05 +10.00 1 - 25
Ultima Arrow Physical All - - No ×0.40 +10.00 7 - 90/40
Heat Blitz Physical 2 Fire - No ×1.50 +10.00 1 - 25
Ice Blitz Physical 2 Ice - No ×1.50 +10.00 1 - 25
Electric Blitz Physical 2 Lightning - No ×1.50 +10.00 1 - 25
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Tamed Monsters: Ravagers – 36 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Bloodfang Bass 3-5 Biological 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Fencer 2 Mechanical 20 106 43 1,650 3 80 20 373 303 3,677 11,200 gil Drill Thrust ×3.00 165 s
Munchkin Boss 3-4 Biological 40 104 193 1,519 3 75 40 369 633 6,049 149,000 gil Neo Goblin Rush ×3.00 165 s
Vespid 3-5 Mechanical 45 118 150 991 3 55 45 509 635 6,900 328,400 gil Sniping Thrust ×3.00 165 s
Albino Lobo 2-5 Biological 70 70 67 788 3 65 70 641 689 5,428 615,000 gil Shred ×3.00 165 s
Grand Behemoth 2-5 Biological 70 169 100 1,745 3 80 70 889 702 9,150 615,000 gil Onrush ×2.80 150 s
Zaghnal 3-5 Biological 45 166 98 1,805 3 80 45 751 599 7,639 328,400 gil Onrush ×2.80 150 s
Nekton 1-5 Biological 99 23 33 354 3 60 99 670 870 6,504 850,000 gil Spider Web ×2.80 150 s
Flanbanero 2-5 Biological 70 37 89 488 3 35 70 504 880 4,711 615,000 gil Hundred Fists ×2.66 165 s
Blue Chocobo 1-5 Biological 99 50 53 630 3 80 99 728 799 7,157 850,000 gil Kweh Kweh ×2.22 180 s
Debris 4 Mechanical 40 44 203 1,061 3 170 40 116 1,011 3,864 384,800 gil Elemental Overdrive ×2.20 120 s
Grenade 2 Mechanical 20 21 95 485 3 170 20 52 275 1,093 11,200 gil Elemental Overdrive ×2.20 120 s
Tempest 2 Mechanical 20 40 190 1,017 3 170 20 86 502 2,248 11,200 gil Elemental Overdrive ×2.20 120 s
Cryohedron 2 Mechanical 20 19 91 483 3 170 20 32 639 964 11,200 gil Elemental Overdrive ×2.20 120 s
Bomb 2 Mechanical 20 19 96 505 3 170 20 32 644 986 11,200 gil Elemental Overdrive ×2.20 120 s
Swampmonk 3-5 Biological 45 99 60 1,954 3 75 45 407 985 7,000 328,400 gil High Dive ×2.20 120 s
Buccaboo 3 Biological 20 113 93 1,466 3 75 20 475 336 4,639 52,800 gil Batter Up ×2.20 120 s
Pleuston 3-5 Biological 45 60 85 1,025 3 60 45 692 686 5,635 328,400 gil Tornado ×2.20 120 s
Zwerg Scandroid 1-2 Mechanical 40 39 29 394 3 40 40 269 238 2,411 34,640 gil Multicast ×2.20 135 s
Notsugo 2-4 Biological 45 38 56 606 3 40 45 203 719 2,503 199,000 gil Multicast ×2.20 135 s
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