Accessories: With Resist Magic Bonus – 7 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Martyr's Emblem 100 Debilitation,
Perpetual Poison,
Resist Magic: +75%
Improved Stagger - - 5,000 gil
Delicate Witch's Bracelet 55 Resist Magic: +21% Buff: Duration 2,700 gil Tear of Woe ×2, Witch's Bracelet 1,350 gil
Witch's Bracelet 60 Resist Magic: +26% Buff: Duration 1,800 gil Thickened Hide ×2, Pot Shard ×2, Durable Rune Bracelet 900 gil
Durable Witch's Bracelet 70 Resist Magic: +36% Buff: Duration 900 gil Starblossom Seed ×2, Witch's Bracelet 450 gil
Delicate Rune Bracelet 30 Resist Magic: +11% Buff: Duration 750 gil Cie'th Tear ×2, Rune Bracelet 375 gil
Rune Bracelet 40 Resist Magic: +15% Buff: Duration 500 gil - 250 gil
Durable Rune Bracelet 45 Resist Magic: +19% Buff: Duration 250 gil Moistened Scale ×2, Rune Bracelet 125 gil
Tamed Monsters: Which can learn Resist Magic Bonus – 48 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Koboldroid Yin Ravager 2-3 Mechanical 30 21,600 gil 40 72 62 1,017 3 40 40 459 291 4,535 64,800 gil Multicast ×2.20 135 s
Vespid Soldier Commando 3-4 Mechanical 6 3,200 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Vespid Soldier Commando 3-4 Mechanical 14 20,800 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Vespid Soldier Commando 3-4 Mechanical 32 84,000 gil 40 99 122 852 3 55 40 731 190 4,528 149,000 gil Sniping Thrust ×3.00 165 s
Flanitor Medic 3-4 Mechanical 12 14,400 gil 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Flanitor Medic 3-4 Mechanical 28 71,000 gil 40 58 142 703 3 70 40 304 896 2,739 149,000 gil Hyper Rescue ×3.00 90 s
Bloodfang Bass Ravager 3-5 Biological 10 8,800 gil 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Bloodfang Bass Ravager 3-5 Biological 29 108,000 gil 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Bloodfang Bass Ravager 3-5 Biological 42 264,400 gil 45 50 98 905 3 65 45 445 616 5,627 328,400 gil Refreshing Rain ×5.00 150 s
Breshan Bass Saboteur 3-5 Biological 29 108,000 gil 45 44 82 776 3 65 45 399 515 4,981 328,400 gil Refreshing Rain ×2.00 75 s
Spiceacilian Ravager 1-5 Biological 9 640 gil 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Spiceacilian Ravager 1-5 Biological 23 5,600 gil 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Spiceacilian Ravager 1-5 Biological 49 52,200 gil 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Spiceacilian Ravager 1-5 Biological 68 195,200 gil 99 17 40 281 3 65 99 360 1,012 5,739 850,000 gil Refreshing Rain ×1.00 60 s
Imp Synergist 2-5 Biological 5 1,200 gil 70 61 81 980 3 105 70 223 931 7,991 615,000 gil Giant Drop ×1.10 90 s
Imp Synergist 2-5 Biological 16 9,600 gil 70 61 81 980 3 105 70 223 931 7,991 615,000 gil Giant Drop ×1.10 90 s
Imp Synergist 2-5 Biological 22 14,400 gil 70 61 81 980 3 105 70 223 931 7,991 615,000 gil Giant Drop ×1.10 90 s
Imp Synergist 2-5 Biological 62 399,000 gil 70 61 81 980 3 105 70 223 931 7,991 615,000 gil Giant Drop ×1.10 90 s
Rangda Saboteur 2-5 Biological 13 6,000 gil 70 59 81 891 3 40 70 339 810 5,397 615,000 gil Multicast ×2.20 135 s
Rangda Saboteur 2-5 Biological 31 35,200 gil 70 59 81 891 3 40 70 339 810 5,397 615,000 gil Multicast ×2.20 135 s
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