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Item Collector
Description
Increases the odds of obtaining rare items after battle.
Race Ability
Dark Horse
Compare Item Collector to other Passive Abilities
Accessories: With
Item Collector
– 1 shown
Special accessories
require components to be purchased;
upgraded accessories
are altered versions of other accessories;
rare accessories
cannot be purchased, or are made from accessories that cannot be purchased;
exceptional accessories
require rare components to purchase;
DLC accessories
are only available if you have the relevant content
Name
Eq. Cost
Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Durable Collector Catalog
100
Gilfinder MAX
,
Item Collector
,
Item Scavenger MAX
-
40,000 gil
Phoenix Blood
×2,
Sunpetal
×2,
Collector Catalog
20,000 gil
Tamed Monsters: Which can learn
Item Collector
– 8 shown
Material Grade:
None
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Material Type:
Optimal
Potent
Power
Mana
Vitality
Base Stats
Powerful monsters
have grade 4 crystariums;
advanced monsters
have grade 5 crystariums;
exceptional monsters
have more than one stage of a grade 5 crystarium;
DLC monsters
are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Sazh
DLC
Synergist
3-5
Biological
Item Collector
1
-
45
89
91
1,336
4
-
45
817
663
9,223
328,400 gil
Cold Blood
-
Cactrot
Medic
3-5
Biological
Item Collector
39
216,400 gil
45
106
77
726
3
85
45
692
429
2,876
328,400 gil
Hypnotic Dance
×1.80
180 s
Apotamkin
Ravager
3
Biological
Item Collector
14
20,800 gil
20
85
87
997
3
40
20
606
608
3,544
52,800 gil
Multicast
×2.20
135 s
Gancanagh Ace
Synergist
3-4
Biological
Item Collector
40
138,600 gil
40
181
352
2,382
3
80
40
365
702
5,289
149,000 gil
Neo Goblin Rush
×1.50
90 s
Crawler
Commando
3-5
Biological
Item Collector
36
184,400 gil
45
51
85
881
3
45
45
323
302
3,781
328,400 gil
Slurp
×2.80
150 s
Triffid
Synergist
2-5
Biological
Item Collector
70
591,000 gil
70
49
100
457
3
95
70
250
658
5,173
615,000 gil
Sniping Thrust
×1.50
90 s
Exoray
Medic
2-3
Biological
Item Collector
40
60,000 gil
40
22
68
408
3
70
40
136
231
3,710
64,800 gil
Explosive Thrust
×2.40
165 s
Spiranthes
Medic
2-3
Biological
Item Collector
1
-
40
21
61
365
3
70
40
99
272
1,281
64,800 gil
Explosive Thrust
×2.40
165 s
Ironstrike
Item Scavenger
Related
Rare Item
Type
Party
Description
More likely to receive rare items
Despite the name and intent of this
Ability
, it will actually result in you getting
less
rare
Items
due to a bug. You should probably avoid this
Ability
.
Item Collector
Description
Increases the odds of obtaining rare items after battle.
Chapter
10