Accessories: With HP Bonus – 9 shown
Special accessories require components to be purchased; upgraded accessories are altered versions of other accessories; rare accessories cannot be purchased, or are made from accessories that cannot be purchased; exceptional accessories require rare components to purchase; DLC accessories are only available if you have the relevant content
Name
Eq. Cost
Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Delicate Iron Bangle 25 HP: +8% High HP: Power Surge 450 gil Cie'th Tear ×2, Iron Bangle 225 gil
Iron Bangle 30 HP: +10% High HP: Power Surge 300 gil - 150 gil
Durable Iron Bangle 35 HP: +12% High HP: Power Surge 150 gil Molted Tail ×2, Iron Bangle 75 gil
Delicate Silver Bangle 40 HP: +13% High HP: Power Surge 750 gil Cie'th Tear ×2, Silver Bangle 375 gil
Silver Bangle 45 HP: +16% High HP: Power Surge 500 gil Molted Tail 250 gil
Durable Silver Bangle 50 HP: +19% High HP: Power Surge 250 gil Monstrous Fang ×2, Silver Bangle 125 gil
Delicate Gold Bangle 55 HP: +23% High HP: Power Surge 6,300 gil Tear of Woe, Gold Bangle 3,150 gil
Gold Bangle 60 HP: +25% High HP: Power Surge - - 2,100 gil
Durable Gold Bangle 65 HP: +30% High HP: Power Surge 2,100 gil Abyssal Scale ×2, Gold Bangle 1,050 gil
Tamed Monsters: Which can learn HP Bonus – 44 shown
Material Grade:
Material Type:
Powerful monsters have grade 4 crystariums; advanced monsters have grade 5 crystariums; exceptional monsters have more than one stage of a grade 5 crystarium; DLC monsters are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Luminous Puma Synergist 3-4 Mechanical 1 - 40 120 122 1,115 3 60 40 286 757 3,444 149,000 gil Sonic Fangs ×1.50 90 s
Luminous Puma Synergist 3-4 Mechanical 13 17,600 gil 40 120 122 1,115 3 60 40 286 757 3,444 149,000 gil Sonic Fangs ×1.50 90 s
Luminous Puma Synergist 3-4 Mechanical 24 60,600 gil 40 120 122 1,115 3 60 40 286 757 3,444 149,000 gil Sonic Fangs ×1.50 90 s
Lucidon Commando 2-5 Mechanical 4 800 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Lucidon Commando 2-5 Mechanical 16 9,600 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Lucidon Commando 2-5 Mechanical 69 559,000 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Lucidon Commando 2-5 Mechanical 96 1,463,000 gil 99 42 23 932 3 65 99 1,073 369 4,584 1,623,000 gil Shell Spin ×2.20 135 s
Chunerpeton Commando 3-5 Biological 6 3,200 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Chunerpeton Commando 3-5 Biological 23 48,200 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Chunerpeton Commando 3-5 Biological 36 184,400 gil 45 60 73 951 3 65 45 536 465 6,214 328,400 gil Refreshing Rain ×4.00 120 s
Yaksha Commando 3 Biological 2 - 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
Yaksha Commando 3 Biological 4 1,600 gil 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
Yaksha Commando 3 Biological 12 14,400 gil 20 180 100 1,280 3 65 20 678 353 4,679 52,800 gil Spinning Step ×2.20 120 s
Yakshini Synergist 2-5 Biological 5 1,200 gil 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Yakshini Synergist 2-5 Biological 20 12,800 gil 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Yakshini Synergist 2-5 Biological 33 40,400 gil 70 39 143 1,251 3 100 70 633 623 7,773 615,000 gil Fanatical Dance - 150 s
Necrosis Saboteur 3-5 Biological 36 184,400 gil 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
Necrosis Saboteur 3-5 Biological 50 416,400 gil 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
Necrosis Saboteur 3-5 Biological 66 856,400 gil 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
Necrosis Saboteur 3-5 Biological 72 1,056,400 gil 99 49 99 441 3 55 99 768 325 7,137 2,296,400 gil Biohazard Injection ×2.20 150 s
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