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Critical: Veil
Critical: Veil
Casts Veil when HP is low.
Critical: Weak Veil
Casts Veil when HP is low. Effect duration is limited.
Race Ability
Sprinter
Compare Critical: Veil to other Passive Abilities
Accessories: With
Critical: Veil
– 3 shown
Special accessories
require components to be purchased;
upgraded accessories
are altered versions of other accessories;
rare accessories
cannot be purchased, or are made from accessories that cannot be purchased;
exceptional accessories
require rare components to purchase;
DLC accessories
are only available if you have the relevant content
Name
Eq. Cost
Passive Abilities
Some accessories may contribute towards a bonus ability; you will need to equip more than one accessory or weapon with the same bonus ability to gain its effects; details of the trigger requirements and effects of the bonus ability can be found on its information page
Bonus Ability
The price to purchase this accessory from Chocolina; note that some accessories require components in addition to gil; prices listed in coins are purchased with Casino Coins in Serendipity rather than from Chocolina
Price
The components you will need to purchase this accessory from Chocolina, in addition to the price in gil
Components
Value
Watchman's Amulet
30
Critical: Veil
Improved Cure
2,200 gil
Iron Shell
,
Transparent Ooze
×2
1,100 gil
Delicate Watchman's Amulet
25
Critical: Weak Veil
Improved Cure
1,100 gil
Tear of Remorse
,
Watchman's Amulet
550 gil
Durable Watchman's Amulet
65
Auto-Veil
,
Critical: Veil
Improved Cure
4,400 gil
Cobaltite
×3,
Watchman's Amulet
2,200 gil
Tamed Monsters: Which can learn
Critical: Veil
– 2 shown
Material Grade:
None
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Material Type:
Optimal
Potent
Power
Mana
Vitality
Base Stats
Powerful monsters
have grade 4 crystariums;
advanced monsters
have grade 5 crystariums;
exceptional monsters
have more than one stage of a grade 5 crystarium;
DLC monsters
are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
Ability Bonus
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Sahagin Prince
Synergist
3-5
Biological
Critical: Veil
37
192,400 gil
45
37
34
817
3
130
45
492
367
4,050
328,400 gil
Abyssal Breath
×1.08
100 s
Mandrake
Commando
1-5
Biological
Critical: Veil
57
86,000 gil
99
48
100
445
3
55
99
764
351
6,604
850,000 gil
Sniping Thrust
×3.00
165 s
Critical: Tetradefense
Critical: Vigilance
Related
Critical: Veil
Description
Casts Veil when HP is low. Functions only once per battle.
Chapter
5