Monsters: Weak against Physical – 2 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Gigantuar Feral Creatures Cactuar 100,000 1,000 1,000 100 777.0% 20,310 1,200 2,160 85 Immune 1000 Synergist (grade 4) 100% Weakness Potent Crystal 100% - -
Grenade Ancient Automata Bomb 41,480 206 206 95 150.0% 300 120 396 10 Immune 20 Ravager (grade 2) 10% Weakness Power Booster 20% Cobaltite 5%
Monsters: Resistant to Physical – 93 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The level of vulnerability this monster has against this element; "weakness" means the monster takes extra damage from the element, "halved" means they take half damage, "resistant" means they take 10% damage, "immune" means they take no damage, and "absorbed" indicates that they will gain hit points from attacks of this element
Vulnerability
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
Pulsework Soldier Ancient Automata Pulsework Soldier 850 75 - 0 200.0% 30 18 50 85 Immune 51 Sentinel (grade 1) 15% Resistant Potion 33% Iron Bangle 5%
Forked Cat Feral Creatures Potcat 24,400 137 2,054 90 180.0% 240 96 216 10 Immune 20 Saboteur (grade 2) 10% Halved Mana Essence 20% Mana Essence 5%
Geiseric's Fist Cie'th Shambling Cie'th 23,616 2,954 2,954 80 142.0% 63 - - 100 Immune 0 - - Resistant - - - -
Don Tonberry Feral Creatures Tonberry 393,939 1,515 1,515 66 222.0% 108 2,400 6,120 95 Immune 100 Commando (grade 3) 10% Halved Scarletite 20% Hermes Sandals 3%
Tonberry Feral Creatures Tonberry 393,939 1,010 1,010 88 666.0% 1,415 2,400 6,120 95 Immune 100 Commando (grade 3) 10% Halved Power Orb 25% Hermes Sandals 2%
Schrodinger Feral Creatures Potcat 7,777 572 186 99 200.0% 3,000 75 150 15 Immune 20 Saboteur (grade 3) 10% Resistant Potent Orb 20% Fractal Pot 5%
Atlas Militarized Units Giant 156,000 150 75 80 200.0% 150 500 600 100 Immune 51 - - Halved Potent Bolt 100% Silver Bangle 5%
Vespid Soldier Militarized Units Vespid 3,650 56 72 50 150.0% 30 100 110 10 Immune 30 Commando (grade 3) 15% Halved Mana Engine 30% Abominable Wing 5%
Atlas Militarized Units Giant 156,000 1,500 750 80 900.0% 1,200 500 1,000 100 Immune 51 - - Halved Potent Generator 100% Gold Bangle 5%
Paradox Alpha Militarized Units Giant 4,920 110 55 90 200.0% 300 100 150 100 Immune 51 - - Halved Phoenix Down 100% Magician's Mark 5%
Pulsework Knight Ancient Automata Pulsework Soldier 1,200 90 45 66 200.0% 88 32 85 85 Immune 50 Sentinel (grade 1) 15% Resistant Potent Bolt 33% Radial Bearing 5%
Metal Gigantuar Feral Creatures Cactuar 7,777 10,000 10,000 0 777.0% 203 2,000 - 95 Immune 30 Sentinel (grade 4) 3% Resistant Potent Booster 30% Hermes Sandals 5%
Pulsework Gladiator Ancient Automata Pulsework Soldier 26,503 296 422 80 180.0% 120 100 240 95 Immune 30 Sentinel (grade 3) 10% Resistant Vitality Chip 20% Thrust Bearing 5%
Centaurion Blade Ancient Automata Centaurion 32,640 642 3,852 80 200.0% 150 - - 85 Immune 0 - - Halved - - - -
Debris Ancient Automata Bomb 20,074 211 492 80 140.0% 60 96 196 15 Immune 20 Ravager (grade 4) 10% Halved Mana Chip 30% Thrust Bearing 5%
Giant Fist Cie'th Shambling Cie'th 70,600 1,520 - 50 200.0% 60 - - 100 Immune 30 - - Resistant - - - -
Cocytus Cie'th Winged Cie'th 28,640 50 50 70 300.0% 200 200 - 85 Immune 200 - - Halved Tear of Remorse 20% Tear of Woe 3%
Zenobia Cie'th Undying 209,920 148 148 50 300.0% 120 - - 25 Immune 1000 - - Halved Tear of Woe 30% - -
Vaballathus Cie'th Undying 9,194 165 83 50 130.0% 18 - - 5 Immune 1000 - - Halved - - - -
Gorgyra Cie'th Undying 848,000 235 352 80 300.0% 300 - - 20 Immune 1000 - - Halved Tear of Woe 100% - -
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