Items of Interest: Found in Wrack and Ruin – 11 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Royal Armlet At the east end of the area
Battle Twilight Odin Examine the shadowy figure on the hill
Treasure Mana Orb ×8 In the northern passage from Twilight Odin
Treasure Entite Ring On the south side of the pillar on the circular platform
Treasure Saint's Amulet On the path south of the circular platform
Treasure Hero's Amulet Use Moogle Hunt at the west end of the bend in the path
Treasure Zealot's Amulet Use Moogle Throw to the west near Sergeant Blitz
Fragment Sarge's Last Light (800 CP) Use Moogle Hunt where Mog indicates in the western area and talk to Sergeant Blitz
Treasure Platinum Casino Ticket Use Moogle hunt near the west end of the path
Treasure Platinum Casino Ticket On the cliffs heading down to the gate
Treasure Brown Bushy Mustache Use Improved Moogle Throw anywhere in the area
Monsters: Encountered in Wrack and Ruin – 9 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Twilight Odin Special Eidolon 706,000 435 304 80 300.0% 300 - - 95 Immune 1000 - - Martyr's Badge 100% - - -
Shaguma Feral Creatures Demon 8,820 286 25 75 500.0% 480 216 480 25 Weakness 100 Commando (grade 2) 5% Power Engine 30% Power Booster 5% Fire, Wind, Wound
Haguma Feral Creatures Demon 4,640 318 318 80 130.0% 45 216 480 5 Weakness 50 Medic (grade 1) 5% Power Engine 30% Power Booster 5% Deprotect, Deshell, Dispel, Wound
Bomb Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 30% Fire Aegis 2% Ice, Dispel, KO, Wound
Cryohedron Ancient Automata Bomb 6,000 64 64 90 200.0% 300 81 171 5 Immune 50 Ravager (grade 2) 13% Mana Sliver 20% Ice Aegis 2% Fire, Dispel, KO, Wound
Yaksha Feral Creatures Demon 11,000 110 25 50 300.0% 120 90 200 30 Weakness 30 Commando (grade 3) 15% Power Engine 20% Rhodochrosite 5% Ice, Wind, Wound
Yakshini Feral Creatures Demon 12,355 122 122 50 245.0% 87 90 200 25 Weakness 30 Synergist (grade 2) 15% Power Engine 20% Rhodochrosite 5% Curse, Dispel, Wound
Black Chocobo Feral Creatures Chocobo 95,892 257 294 80 200.0% 150 300 468 15 Resistant 30 Saboteur (grade 1) 15% Chocobo Plume 20% Afro & Black Chick 1% Deprotect, Deshell, Dispel, Wound
Dreadnought Ancient Automata Armament 220,320 532 532 80 200.0% 150 540 1,215 35 Resistant 1 Commando (grade 3) 5% Vitality Booster 20% Power Booster 5% Deprotect, Deshell, Dispel, Wound