Items of Interest: Found in Winding Way – 22 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Potion ×3 Near starting ledge
Live Trigger No special responses Speak to Noel as he looks at Cocoon
Treasure Map of New Bodhum Near building in lower area
Live Trigger Reward Responses:
• This boss sounds like a bully!
• I thought you were the boss.
• I'll be sure to pass that on to Snow! (not initially available)
Speak to Gadot
Treasure Librascope Near the machinery on the upper level
Live Trigger Reward Responses:
• You want to try them on?
• I wore this for you! (not initially available)
Talk to Yuj
Treasure Phoenix Down After Yuj
Live Trigger Reward Responses:
• Where did the moogle come from?
• Where did Noel come from? (not initially available)
Talk to Maqui
Battle Gogmagog After Maqui
Fragment Gogmagog Fragment Alpha (500 CP) Defeat Gogmagog for the first time
Treasure 300 gil Ledge overlooking meteorite
Live Trigger Reward Response:
• I'll buy you lunch for a year!
Chase the child that runs away
Live Trigger No special responses Follow-up with the runaway child
Treasure Snow's Necklace Given by the runaway child
Live Trigger No special responses After receiving the necklace
Live Trigger Reward Responses:
• He's like this really cool guy!
• It's my cat's name (not initially available)
Talk to Snow when returning to town with the necklace
Treasure Giant's Artefact Check Serah's room after returning with the necklace
Treasure Medical Kit In the northeast part of the area after it is re-opened
Battle Gogmagog When you approach the gate with the Giant's Artefact
Fragment Gogmagog Fragment Beta (1,000 CP) Defeat Gogmagog for a second time
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Monsters: Encountered in Winding Way – 8 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Pulsework Soldier Ancient Automata Pulsework Soldier 850 75 - 0 200.0% 30 18 50 85 Immune 51 Sentinel (grade 1) 15% Potion 33% Iron Bangle 5% Dispel, Wound
Nekton Rift Beasts Vermin 180 7 7 0 110.0% 3 4 10 5 Weakness 30 Ravager (grade 1) 15% Potion 10% Phoenix Down 5% Dispel, Wound
Meonekton Rift Beasts Vermin 960 15 21 0 110.0% 3 12 20 15 Immune 30 Commando (grade 1) 15% Potion 15% Phoenix Down 5% Dispel, Wound
Tabasco Toad Feral Creatures Terraquatic 1,260 30 20 75 200.0% 120 50 70 15 Weakness 30 Ravager (grade 1) 15% Potion 15% Phoenix Down 5% Lightning, Dispel, Wound
Spiceacilian Feral Creatures Terraquatic 130 30 - 75 200.0% 120 8 10 5 Weakness 30 Ravager (grade 1) 20% Potion 10% Potion 5% Lightning, Dispel, Wound
Gogmagog Rift Beasts Voidborn 4,200 110 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Gogmagog Rift Beasts Voidborn 4,200 70 10 90 120.0% 60 300 450 60 Immune 51 - - Phoenix Down 100% Power Wristband 5% Deprotect, Deshell, Dispel, Wound
Gorgonopsid Feral Creatures Beast 950 22 15 50 200.0% 60 28 35 15 Weakness 30 Commando (grade 1) 15% Potion 33% Power Wristband 5% Fire, Wound