Items of Interest: Found in The Ashensand – 8 shown
What type of item of interest this is; the data displayed in the 'Point of Interest' column depends on the type
Type
Details on this particular item of interest; certain types have special information; live triggers will provide the (humorous) responses that allow you to earn special live trigger rewards; cinematic actions will display the button commands entered for that action
Point of Interest
Notes
Treasure Platinum Casino Ticket ×2 At the south end of the southern area
Temporal Rift Hands of Time x6 (5 [1-2], 7 [1-3], 9 [1-4], 11 [1-5], 12 [1-6], 13 [1-6]) Examine the distortion near the wide staircast
Fragment Pink Parfait (1,000 CP) Complete the hands of time trials in the distortion near the wide staircase
Fragment Graviton Core Zeta (500 CP) Use Moogle Hunt on the west side of the beach
Temporal Rift Hands of Time x3 (8 [1-4], 9 [1-4], 10 [1-5]) Examine the distortion on the edge of the water
Fragment Beloved Cinnamon (800 CP) Complete the hands of time trials in the distortion on the edge of the water
Treasure Platinum Casino Ticket Use Moogle Hunt at the shortest point of the eastern shore
Treasure Wild Chorus Use Moogle Hunt at the eastern end of the shore
Monsters: Encountered in The Ashensand – 9 shown
Rare monsters are hard to find in random encounters; unique monsters are only encountered during one-time plot encounters; the final bosses must be defeated to complete the main plot; note that multiple monsters may have the same name, especially in the case of multi-stage bosses
Name
The monster's type, as indicated by the in-game bestiary
Type
The monster's subtype, as indicated by the in-game bestiary
Subtype
The monster's starting and maximum hit points
HP
The monster's strength; a standard physical attack will deal approximately this amount of damage
Strength
The monster's magic power; a typical magic attack will deal approximately this amount of damage
Magic
A monster's chain resistance indicates how quickly its chain meter fills up; a chain resistance of 70 is normal, and every 30 points modifies the chain bonus per hit by that same amount; thus, the chain meter of a monster with a chain resistance of 40 will increase at double speed (compared to 70), or triple speed with a chain resistance of 10; a chain resistance of 100 negates all chain modifiers, reducing each hit to a minimal change to the chain gauge; when a monster is staggered, its chain resistance is reduced to 0
Chain Resistance
When the monster's chain gauge reaches this point, it increases by 100% and they are considered staggered; staggered creatures have a chain resistance of zero; if a monster has no stagger point listed, it will nonetheless be staggered when its chain gauge reaches 999.0%
Stagger Point
A monster's stagger index is an adjusted value that gives a relative measure of how hard a monster is to stagger; this number is based on how many hits the monster's chain gauge would require to reach the stagger point with a chain resistance of 70; for instance, a monster with a chain resistance of 70 and a stagger point of 150.0% would have a stagger index of 50 (since the chain gauge starts at 100.0%), as would a monster with a chain resistance of 40 and a stagger point of 200.0% or a monster with a chain resistance of 85 and a stagger point of 125.0%; the stagger index of a monster with a chain resistance of 100 is an approximation due to the effects of having 100 chain resistance
Stagger Index
The amount of CP earned by defeating this monster
CP
The amount of gil earned by defeating this monster
Gil
The relative priority of this monster's actions; the comparison of this value to that of other actions determines which actions succeed and which are interrupted
Action Priority
The vulnerability of this monster to the Launch ability
Launch?
The relative amount of bestiary data earned by fighting this monster normally
Libra
The role and starting grade of the tamed version of this monster, if it can be tamed
Tamed Role
The base chance that you will earn the monster crystal for this monster after battle
Tame Chance
The item you are most likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Common Drop
The chance that you will earn the monster's common drop after combat; this chance can be modified by certain accessories
Rate
The item you are less likely to earn after defeating this monster in combat; it is not possible to earn both the common drop and the rare drop from a single monster
Rare Drop
The chance that you will earn the monster's rare drop after combat; this chance can be modified by certain accessories
Rate
The elements and status ailments that this monster is especially vulnerable to; the exact level of vulnerability is listed on the monster page
Weakness
Zaghnal Feral Creatures Behemoth 43,920 411 411 90 200.0% 300 240 648 40 Resistant 80 Ravager (grade 3) 10% Power Essence 20% Martyr's Emblem 2% Fire, Imperil, Dispel, KO, Wound
Forked Cat Feral Creatures Potcat 24,400 137 2,054 90 180.0% 240 96 216 10 Immune 20 Saboteur (grade 2) 10% Mana Essence 20% Mana Essence 5% Dispel, Wound
Grenade Ancient Automata Bomb 41,480 206 206 95 150.0% 300 120 396 10 Immune 20 Ravager (grade 2) 10% Power Booster 20% Cobaltite 5% Physical, Dispel, Wound
Ghast Cie'th Shambling Cie'th 15,540 145 220 90 250.0% 450 132 122 25 Weakness 50 - - Potion 12% Cie'th Tear 5% Fire, Ice, Lightning, Wind
Chonchon Cie'th Winged Cie'th 2,249 33 55 90 200.0% 300 44 52 5 Immune 20 - - Painkiller 13% Cie'th Tear 5% Magic, KO
Vampire Cie'th Shambling Cie'th 40,595 634 634 70 255.0% 155 125 225 25 Resistant 30 - - Potent Generator 20% Impeder's Opal 2% Fire, Ice, Lightning, Wind, Dispel, Wound
Wladislaus Cie'th Shambling Cie'th 60,010 1,014 1,014 10 - 300 200 360 25 Resistant 30 - - Mana Generator 20% Supporter's Amethyst 2% Fire, Ice, Lightning, Wind, Curse, Dispel, Wound
Varcolaci Cie'th Winged Cie'th 20,180 254 338 60 180.0% 60 100 180 5 Immune 30 - - Vitality Generator 20% Healer's Emerald 2% Dispel, Wound
Raspatil Cie'th Undying 3,666,000 254 127 60 500.0% 300 25,000 50,000 95 Immune 1000 - - Scarletite 30% Royal Armlet 5% Deprotect, Deshell, Dispel, Wound