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Sniping Thrust
Description
Deal physical damage to target.
Type
Physical
Hits
5
Compare Sniping Thrust to other Abilities
Tamed Monsters: Which can use
Sniping Thrust
– 4 shown
Material Grade:
None
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
Material Type:
Optimal
Potent
Power
Mana
Vitality
Base Stats
Powerful monsters
have grade 4 crystariums;
advanced monsters
have grade 5 crystariums;
exceptional monsters
have more than one stage of a grade 5 crystarium;
DLC monsters
are only available if you have the relevant content
Name
Role
The starting and maximum grades of this monster, which indicate its general level of strength as well as determining which items must be used when upgrading this monster; monster grades increase at certain level thresholds
Grade
Whether this is a biological or mechanical monster, which determines which items must be used when upgrading it
Type
The level at which this ability is learned by this monster
Level
The total cost of materials to reach the required level for this monster to learn this ability; this assumes all materials are purchased from Chocolina
Material Cost
The highest level this monster can achieve through the upgrade process
Max Level
The starting strength of this monster, which improves as it increases in level; starting values may vary slightly
Strength
The starting magic of this monster, which improves as it increases in level; starting values may vary slightly
Magic
The starting maximum hp of this monster, which improves as it increases in level; starting values may vary slightly
HP
The starting size of this monster's ATB gauge; the maximum size is determined by the number of crystarium stages the monster has and your choices when advancing them
ATB
The relative animation speed of this monster's actions; this number is based on Serah's animation speed for a particular role being 100
Speed
The maximum level that this monster can achieve using only monster materials of the chosen grade or lower
Upgr. Level
The approximate strength of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Strength
The approximate magic of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. Magic
The approximate maximum HP of this monster at the maximum level it can achieve using only monster materials of the chosen grade or lower, assuming the recommended monster materials are used when upgrading it; in practice, this value can vary significantly depending on a number of factors
Upgr. HP
The total cost of materials of the chosen grade or lower required to reach the maximum level for this monster; this assumes all materials are purchased from Chocolina
Material Cost
Feral Link
The modifier to base effects that this creature's feral link ability uses
Modifier
The base time required for this creature to re-use its feral link ability, in seconds
Charge Time
Mandrake
Commando
1-5
Biological
1
-
99
48
100
445
3
55
99
764
351
6,604
850,000 gil
Sniping Thrust
×3.00
165 s
Triffid
Synergist
2-5
Biological
1
-
70
49
100
457
3
95
70
250
658
5,173
615,000 gil
Sniping Thrust
×1.50
90 s
Vespid
Ravager
3-5
Mechanical
36
184,400 gil
45
118
150
991
3
55
45
509
635
6,900
328,400 gil
Sniping Thrust
×3.00
165 s
Vespid Soldier
Commando
3-4
Mechanical
1
-
40
99
122
852
3
55
40
731
190
4,528
149,000 gil
Sniping Thrust
×3.00
165 s
Slurp
Snort