Monsters – 205 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Imp 6 5 gil 28 19 - 0 0 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Eagle 18 5 gil 40 21 - 0 0 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
FloatEye 20 9 gil 42 20 - 0 0 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SwordRat 30 13 gil 66 21 - 0 11 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Larva 28 8 gil 49 20 - 1 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sand Man 20 17 gil 70 20 - 0 4 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SandMoth 40 18 gil 74 21 - 3 5 - Projectile - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Sandpede 60 20 gil 79 11 - 3 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
SandWorm 75 22 gil 82 16 10 2 7 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Jelly 35 36 gil 134 15 - 254 7 Pudding Fire - PoDaSiPiMiToPeKOBeCoSlPaCuGP
CaveToad 47 24 gil 89 11 - 2 6 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Zombie 52 31 gil 112 13 - 2 9 Undead Fire, Holy Darkness PoDaSiPiMiToPeKOBeCoSlPaCuGP
EvilShel 58 28 gil 101 11 - 1 8 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mad Toad 59 34 gil 127 11 - 1 7 Reptile Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterHag 64 38 gil 136 18 - 2 7 Reptile Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Pike 65 30 gil 119 11 - 1 7 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
TinyMage 69 63 gil 132 19 3 2 38 Mage - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
WaterBug 125 79 gil 225 16 - 3 11 - Lightning - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Gator 175 95 gil 236 22 - 2 10 - Ice - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Soldier 27 54 gil 157 20 - 0 4 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
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