Maps: Connected to Sealed Cave B1F – 2 shown
The name of the map, including both the general area and the specific floor or section; temporary maps only appear during certain brief plot points; underworld and moon maps are found on those worlds; end game maps are available during the closing events of the game
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Does the Exit spell function on this map?
Exit
Does the Warp spell function on this map?
Warp
Miscellaneous helpful features of the area, such as Namingway and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
- - No No - -
9 - No Yes Save Point -
Plot Battles: Found in Sealed Cave B1F – 4 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Mantcore, TrapDoor Door to northwest room, only TrapDoor at first, becomes Mantcore when under 1000 HP
Mantcore, TrapDoor Door to southeast room, only TrapDoor at first, becomes Mantcore when under 1000 HP
Mantcore, TrapDoor East door in northwest room, only TrapDoor at first, becomes Mantcore when under 1000 HP
Mantcore, TrapDoor West door in northwest room, only TrapDoor at first, becomes Mantcore when under 1000 HP
Treasures: Found in Sealed Cave B1F – 5 shown
Treasure
The specifics of where this treasure can be found
Notes
The monsters guarding this treasure, which will attack when the treasure is opened
Guarded By
Kotetsu Chest in southeast room -
Ether1 Chest in southeast room -
Ether1 East chest in northwest room -
Bestiary South chest -
HiPotion West chest in northwest room -
Monsters: Found in Sealed Cave B1F – 6 shown
Minibosses appear as treasure guardians or are otherwise especially powerful monsters; bosses are unique monsters that are defeated as part of the plot; lunar guardians are powerful monsters guarding forbidden weapons; the final boss must be defeated to complete the game; special monsters are not fought in standard battles
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
Magic determines how powerful the monster's spells and special abilities are
Magic
Defense reduces the amount of damage taken per physical hit
Def
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
Some weapons are especially effective against certain monster families
Family
The monster takes extra damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take reduced damage from spells or attacks of that element, while monsters that absorb an element are healed by spells instead of taking damage (elemental weapon attacks are resisted instead of absorbed); individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
The monster is vulnerable to status ailments listed in white, and immune to those listed in red; the status ailments are Poison, Darkness, Silence, Pig, Mini, Toad, Petrify, KO, Berserk, Confuse, Sleep, Paralyze, Curse, and Gradual Petrification
Status Vulnerability
Were Bat 1,014 255 gil 2,306 94 - 3 25 - Fire, Projectile Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
Screamer 1,400 205 gil 3,082 90 - 4 22 Giant, Mech - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
HugeNaga 1,480 238 gil 3,582 88 - 3 26 Reptile - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
VampLady 2,375 188 gil 3,582 88 31 4 24 Mage, Undead Fire, Holy - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Mantcore 3,400 1,200 gil 28,000 114 - 3 38 - - Fire, Ice, Lightning PoDaSiPiMiToPeKOBeCoSlPaCuGP
TrapDoor 5,000 4,500 gil 30,000 88 - 3 38 - - - PoDaSiPiMiToPeKOBeCoSlPaCuGP
Weapons: Found in Sealed Cave B1F – 1 shown
Rare weapons can only be found as treasure or won or stolen from monsters; unique weapons can only be found as treasure or as rare monster drops; forbidden weapons are powerful items found in the Lunar Subterrane; exceptional weapons are found only as rare monster drops
Name
The specific type of weapon this is; this has no special in-game meaning
Type
The higher a weapon's power, the more damage physical attacks made with it deal
Power
A weapon's base accuracy
Accuracy
Some weapons grant a bonus or penalty to one or more statistics; bonuses are listed in green, while penalties are listed in red
Bonuses
The cost to buy this weapon in a shop
Price
The amount of gil received when selling this weapon in a shop
Value
The spell cast when this weapon is used as an item in combat; unlike items, weapons are not consumed when used to cast spells
Spell
The status ailment that may be inflicted by hits with this weapon
Status
The elemental nature of this weapon; targets that are weak to this element take extra damage, while targets that resist or absorb this element take reduced damage
Elements
When used against monsters of any of the listed families, this weapon does increased damage
Families
The characters which are capable of using this weapon
Equipped By
Kotetsu Ninja Sword 40 90% - 11,000 gil 5,500 gil - - - - Edg
Items: Found in Sealed Cave B1F – 3 shown
Rare items can only be found as treasure, won or stolen from monsters, or purchased from a single shop; unique items can only be found as treasure or as very rare monster drops; key items are unique items that are important to the plot; exceptional items are found only as very rare monster drops
Name
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Spell
The target of this item's effects when used in battle
Target
Bestiary 980 gil 490 gil Scan One
HiPotion 150 gil 75 gil HiPotion One
Ether1 10,000 gil 1 gil Ether1 One