Maps: Connected to Saronia Catacombs 4F – 2 shown
The name of the map, including both the general area and the specific floor or section; Limited maps are closed off at a certain point in the plot; temporary maps only appear during certain brief plot points; once you reach end game maps, you can no longer save or return to other areas
Name
The number of treasures to be found on this map
Treasures
The cost to stay at the inn, if there is one present
Inn
Miscellaneous helpful features of the area, such as healing springs and fat chocobos
Amenities
A list of the types of shops that can be found here
Shops
20 - - -
5 - - -
Plot Battles: Found in Saronia Catacombs 4F – 1 shown
Monsters
The specifics of where this plot battle will be fought
Notes
Odin Entrance from Catacombs
Treasures: Found in Saronia Catacombs 4F – 9 shown
Treasure
The specifics of where this treasure can be found
Notes
Guarded By
Elixir Hidden room top row chest Ouroboros
Elixir Hidden room top row chest Ouroboros
Elixir Hidden room top row chest Ouroboros
Elixir Hidden room top row chest Ouroboros
Phoenix Down Hidden room bottom row chest Aeon
Phoenix Down Hidden room bottom row chest Aeon
Phoenix Down Hidden room bottom row chest Aeon
Phoenix Down Hidden room bottom row chest Aeon
Odin After defeating Odin -
Monsters: Found in Saronia Catacombs 4F – 6 shown
Treasure guardians are only encountered when opening treasure chests; bosses are unique monsters encountered during the plot; the final boss must be defeated to complete the game; rare monsters are hard to find and very powerful, but drop powerful rewards; invincible monsters are not meant to be defeated
Name
The monster's starting and maximum hit point total
HP
The amount of gil earned for defeating this monster
Gil
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Attack determines the base per-hit damage of the monster's physical attack
Att
The number of hits a monster attempts and the accuracy of each of those hits
Acc
Some monsters' attacks are elemental in nature, and the damage may be adjusted by any weaknesses or resistances the target has
Att. Element
A monster's attack may have a chance to inflict a status ailment when it connects
Status Att.
Undead creatures are damaged by healing spells; dividing creatures split after taking physical damage provided there is room on the battlefield; spells or attacks with dark-elemental weapons do not cause these creatures to split
Type
Defense reduces the amount of damage taken per physical hit
Def
The number of evasion attempts a monster gets when physically attacked, and the success rate of each attempt
Eva
Magic defense reduces the amount of damage taken by spells and special attacks
Mag. Def.
The number of spell resistance attempts a monster gets when targeted with a spell or special attack, and the success rate of each attempt
Mag. Res.
The monster takes double damage from spells or attacks of any of the listed elements
Weakness
Monsters that resist an element take half damage from spells or attacks of that element, while monsters that absorb an element are healed instead of taking damage; individual monster pages indicate which elements are resisted and which are absorbed
Resists/Absorbs
Monsters are immune to the listed status ailments; not that, although no immunities are listed, all bosses are immune to all status ailments
Status Immunities
Ouroboros 830 1,680 gil 3,600 48 7×36% - - 5 2×40% 3 1×60% Lightning - -
Odin 7,000 5,600 gil 5,000 157 10×90% - - 10 4×30% 4 2×25% - - All status ailments
Aeon 1,200 1,600 gil 3,400 110 8×80% - - 5 2×40% 3 1×50% - - -
Fachan 510 745 gil 2,800 76 6×80% - - 4 2×60% 3 1×40% - - -
Cenchos 1,120 750 gil 2,200 76 6×80% - - 4 2×60% 3 1×40% - - -
Balor 530 760 gil 2,200 78 6×90% - - 4 2×60% 3 1×40% - - -
Spells: Available in Saronia Catacombs 4F – 1 shown
Summons are spells with differing effects based on class; hidden spells must be earned or purchased in hidden shops; item effects power items and cannot be learned; terrain effects are used by geomancers; special abilities are used only by monsters; summon effects are written as Summon: Effect; evoker effects are used at random, while summoner effects are always the same
Name
The type of spell this is, which determines which jobs can cast it; terrain spells are the effects created by geomancers' terrain ability; 'item'-type spells are created by using items in battle; abilities are used only by monsters
Type
The level of the spell, which determines which jobs can cast it and what level mp it takes to cast
Level
The effect of damaging or healing spells is increased with a high power; characters add a bonus to the spell power of damaging spells based on intelligence for black magic or mind for white magic; healing spells do not get any bonus
Power
The base accuracy of the spell; characters add a bonus to accuracy based on intelligence for black magic or mind for white magic
Accuracy
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell in a shop
Value
The targets that this spell can be used on; spells that target 'all' cannot be retargeted, and deal full damage to each target; spells that have a target of 'one/all' split their damage among all targets if used to target a group; both 'one/all' and 'one' target spells can be used against both enemies and allies, regardless of the default target
Target
Any status ailments this spell inflicts on a successful casting
Status
The elemental nature of this spell; targets that are weak to this element take double damage, while targets that resist this element take half damage; targets that absorb this element gain hit points equal to the usual damage dealt
Element
The jobs which are capable of casting this spell; a character of any job can have any spell on their spell list, even if they cannot cast it
Cast By
Odin Summon 6 - 100% 45,000 gil 22,500 gil Enemies - Ev, Sa, Su
Items: Found in Saronia Catacombs 4F – 2 shown
Rare items can only be found as treasure or won from monsters; unique items can only be found as treasure; key items are unique items that are important to the plot
Name
Some items can only be used in combat, some can only be used in the field, and some can be used in either situation; key items cannot be used at all
Type
The cost to buy this item in a shop
Price
The amount of gil received when selling this item in a shop
Value
The spell cast when this item is used in battle; using the item in this way consumes it
Effect
Elixir Anywhere - 1,500 gil Elixir
Phoenix Down Anywhere - 1,500 gil Raise