Final Fantasy
Final Fantasy II (Famicom)
Final Fantasy (NES)
Final Fantasy (PlayStation)
Final Fantasy III (Famicom)
Final Fantasy IV (PlayStation)
Final Fantasy VI (SNES)
Final Fantasy VII
Final Fantasy VIII
Final Fantasy XIII
Final Fantasy XIII-2
Final Fantasy All The Bravest
Theatrhythm Final Fantasy
Ultima
Ultima (Apple II)
Ultima I: The First Age of Darkness (PC)
Ultima II: Revenge of the Enchantress
Ultima III: Exodus
Dragon Quest
Dragon Warrior (NES)
More Guides
Chrono Trigger
Golvellius
Mass Effect 2
Castlevania: Symphony of the Night
Other
Mission Statement
Choose Translations
Compare Cards
Leave Feedback
Site Settings
Walkthrough
Items
Items
Weapons & Shields
Armor
Key Items
Battle
Monsters
Random Encounters
Set Encounters
Monster Families
Elements
Status Ailments
Characters
Characters
Spells
Abilities
World
Areas
Maps
Treasure
Shops
Keywords
Gamer Corner Guides
Log In
or
Create an Account
Mysidia Spells B
Map
Mysidia
Cure
200 G
Blink
400 G
Protect
400 G
Shell
400 G
Compare Mysidia Spells B to other Shops
Spells: Sold in
Mysidia Spells B
– 4 shown
Rare spell
tomes can only be found as treasure or won from monsters;
unique spell
tomes that only be found as treasure;
special abilities
are used by monsters or triggered by items, and cannot be learned from tomes;
bugged spells
have either no effect or a much lesser effect than intended, and may not be worth learning or leveling up
Name
Whether this spell is black magic, white magic, or a special ability; characters cannot learn to cast special abilities
Type
For damaging or healing spells, each spell success causes or heals between one and two times this amount of damage; non-damaging spells heal targets that absorb their element based on the spell's listed power
Power
When cast by a character, the spell grants a bonus to accuracy; spells or abilities used by monsters or created by items use a preset base accuracy value instead of the usual spell accuracy
Accuracy
The status ailments inflicted or cured if the spell is successful, if any; if a number is shown, the spell requires that number of successes to cure the listed status ailment
Status
The elemental nature of the spell; weakness to the element causes the spell to have perfect success, and doubles the damage dealt; resistance to the element causes the spell to have minimal effects, and halves damage; if the target absorbs the element, the spell is treated like the Cure spell and other effects are ignored
Element
The cost to buy this spell's tome in a shop
Price
The amount of gil received when selling this spell's tome in a shop
Value
When used as an item in combat, spell tomes cast their spell at a high level, but are lost in the process; view individual spell pages for the base accuracy and targets of the tome's combat effect
Tome Effect
Blink
White
-
+50%
-
-
400 gil
200 gil
Blink 8
Cure
White
20
+50%
-
-
200 gil
50 gil
Cure 8
Protect
White
-
+50%
-
-
400 gil
200 gil
Protect 8
Shell
White
-
+50%
-
-
400 gil
200 gil
Shell 8
Mysidia Spells A
Mysidia Spells C
Related
Mysidia Spells A
Map
Mysidia
Fire
400 G
Thunder
400 G
Blizzard
400 G
Cure
200 G
Mysidia Spells C
Map
Mysidia
Barrier
8,000 G
Wall
8,000 G
Swap
8,000 G
Holy
20,000 G
Mysidia Spells D
Map
Mysidia
Life
1,500 G
Sap
1,500 G
Warp
1,500 G
Teleport
1,500 G
Mysidia Spells E
Map
Mysidia
Fear
800 G
Basuna
800 G
Esuna
800 G
Silence
800 G