Related
Mythril
Page
3
The party frees the prisoners held at Semitt Falls and recovers the Mythril.
Sprite
HP
20
Gold
12 G
Experience
24
Absorb
0
Evade
3%
Magic Def.
13%
Damage
10–20
Hit
86%
Critical Hit Chance
1%
Family
Undead
Morale
120 (may run at party level 20+)
ZOMBIES lack defense and can be taken out with simple melee attacks. Their attacks are on par with other creatures found in the Temple of Fiends. HARM is guaranteed to destroy ZOMBIES, but this is overkill if they are not encountered alongside GHOULS.
HP
20
Gil
12 gil
Experience
24
Size
Small
Damage
10
Hit Rate
1×86%
Critical Hit Chance
1%
Absorb
0
Evade
3%
Magic Defense
13%
Morale
120 (may run if party is level 20 or higher)
Monster Family
Undead
Zombies are similar to Wolves, but with lower Evasion. That is to say, most characters have a chance of taking them out in one hit from the start of the game. Their attacks are slightly more dangerous, but not enough so to make them a significant threat.