Weapons: Usable by THIEVES – 11 shown
Rare weapons can only be found as treasure, not purchased; enchanted items cast spells when used in combat; legendary weapons can be earned via sidequest; ultimate weapons are uniquely powerful treasures
Name
The base damage dealt by the weapon; this is added to half of the wielder's strength score, and each hit deals between one and two times this total in damage, reduced by the target's absorb
Damage
This value is added to the wielder's base hit % to determine the overall accuracy of the weapon's attacks; the base chance to hit is approximately 84% plus half of this value, modified by the target's evasion; a character gains an extra hit for every 32 points of hit % they have
Hit %
The chance of each attack with this weapon being a critical hit (unless the attack misses); critical hits add double the character's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Price
The amount of gold received when selling this weapon in a shop
Value
If used as an item in combat, some weapons can cast a particular magic spell free of cost
Spell
Equipped By
Small (Dagger) 5 +10 1.5% 5 G 2 G - Fi, Th, RM, BM, Kn, Ni, RW, BW
Rapier 9 +5 2.5% 10 G 5 G - Fi, Th, RM, Kn, Ni, RW
Scimtar 10 +10 4.5% 200 G 100 G - Fi, Th, RM, Kn, Ni, RW
Large (Dagger) 7 +10 5.5% 175 G 87 G - Fi, Th, RM, BM, Kn, Ni, RW, BW
Sabre 13 +5 6.5% 450 G 225 G - Fi, Th, RM, Kn, Ni, RW
Falchon 15 +10 8.0% 450 G 225 G - Fi, Th, RM, Kn, Ni, RW
Silver (Dagger) 10 +15 8.5% 800 G 400 G - Fi, Th, RM, BM, Kn, Ni, RW, BW
Dragon (Sword) 19 +15 11.4% - 4,000 G - Fi, Th, RM, Kn, Ni, RW
Coral (Sword) 19 +15 12.9% - 4,000 G - Fi, Th, RM, Kn, Ni, RW
Rune (Sword) 18 +15 13.9% - 2,500 G - Fi, Th, RM, Kn, Ni, RW
Masmune 56 +50 20.4% - 30,000 G - All classes