Related
Sprite
Power
40
Hit %
96%
Type
White Magic
LV
1
Effect
Deals 40-80 non-elemental damage to all Undead foes
Target
All foes
Sold In
Coneria (100 G)
The HARM Spells all do decent significant to all Undead Monsters, and no damage to anyone else. They make up for this limitation by causing a lot of damage—HARM does as much damage as ICE, a level 2 Black Magic Spell, but dealt to multiple targets. HARM's damage is actually non-elemental, which means no Undead is weak to it, but no Undead resists it, either.
Sprite
Power
120
Hit %
96%
Type
White Magic
LV
5
Effect
Deals 120-240 non-elemental damage to all Undead foes
Target
All foes
Sold In
Melmond (8,000 G)
HRM3 is a powerful Undead killer that can serve you well in the Ice Cave and Castle of Ordeal. It is a very powerful Spell, but unfortunately shares its level with the LIFE Spell. Don't waste all your level 5 Spell slots killing Undead, but just the same don't be afraid to use HRM3 in a pinch. If it comes to that, FIR3 is still the better attack Spell against Undead.
Sprite
Power
160
Hit %
107%
Type
White Magic
LV
7
Effect
Deals 160-320 non-elemental damage to all Undead foes
Target
All foes
Sold In
Gaia (45,000 G)
HRM4 dishes out a whole lot of damage—just as much as FADE, in fact—but the problem is that there just aren't that many high-HP Undead to use it on. It can be a fun Spell to really put the hurt on Undead, but it's never worth wasting a Spell slot that could be used for CUR4 instead. This is one HARM Spell you can safely pass on.
The CROWN and the Mystic KEY
Page
6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The ORB of Water
Page
3
Use the OXYALE to explore the upper floors of the Sunken Shrine to find the SLAB and other Treasures.
Dia2 is a nice Spell against Undead, almost as powerful as Fire2. Either Spell will clear out most hordes of Undead quite nicely. The only problem with Dia2, as with all Dia Spells, is that it shares a Spell level with the Cure Spells, so you may not want to cast it too much. Dia2 is usually worth it, though, especially considering the relatively minor healing of Cure2 and Heal1. As with all the Dia Spells, only a White Mage can cast it, though late in the game you will find not one but two Light Axes that let anyone cast Dia2 for free.