Related
Sprite
HP
156
Gold
2,000 G
Experience
1,200
Absorb
24
Evade
36%
Magic Def.
38%
Family
Magic Beast, Regenerating, Undead
Morale
200
The ORB of Wind
Page
4
Climb the five levels of the Floating Castle and face TIAMAT, the Fiend guarding the ORB of Wind.
Page
1
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
The Final Battle
Page
2
Return to the Temple of Fiends and warp to the Temple of Fiends Past to begin your final quest.
HP
300 (regenerates 15 HP/round)
Gil
3,000 gil
Experience
2,385
Size
Small
Damage
90
Hit Rate
1×104%
Critical Hit Chance
1%
Absorb
28
Evade
36%
Magic Defense
42%
Morale
200
Monster Family
Magic Beast, Regenerating, Spellcaster, Undead
Attack Probability
56%
Magic Probability
25%
Special Attack Probability
19%
Special Attack Sequence
Gaze
Vampire Lords aren't particularly nasty, but they do have a way of annoying parties. They often open with NulFire, negating one of their main weaknesses, so stick to Dia Spells if you want to take out groups of them. They will eventually start using tier-2 attack Spells, but their most dangerous move is their nasty basic attack. Fortunately they only get 1 hit and it's not terribly accurate, but it can hurt. On the upside, they're not that difficult to take out, especially if your non-melee characters join in with Light Axe use.