Related
Sprite
HP
188
Gold
1,000 G
Experience
984
Absorb
24
Evade
12%
Magic Def.
48%
Family
Undead
Morale
148 (may run at party level 34+)
The ORB of Wind
Page
3
The ORB of Wind
Page
2
Use the CHIME to enter the Mirage Tower, collecting Treasure and learning that you need the CUBE to proceed further.
The CROWN and the Mystic KEY
Page
6
With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
The ORB of Earth
Page
3
Descend into the Earth Cave to defeat the VAMPIRE that seems to be responsible for the earth's rot.
Class Change (Optional)
Page
3
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
The ORB of Water
Page
4
Descend to the bottom of the Sunken Shrine to face KRAKEN and restore the light of the ORB of Water.
HP
80
Gil
300 gil
Experience
300
Size
Small
Damage
30
Hit Rate
1×94%
Critical Hit Chance
1%
Absorb
20
Evade
12%
Magic Defense
30%
Morale
172 (may run if party is level 46 or higher)
Monster Family
Undead
Mummies won't appear as random enemies until the Terra Cavern, but they do appear in the Western Keep as Treasure guards. They have the interesting effect of putting characters to Sleep with their attacks. They have relatively few HP, but lots of Defense and a powerful Attack. Because they usually appear in groups, Dia2 or Fire2 are often your best courses of action when facing Mummies.
HP
48
Level
5
Job Level
1
Gil
24 gil
Experience
40
Attack Power
14
Attacks/Accuracy
3×70% (2.1)
Attack Element
Holy
Defense
1
Evasion
0×15% (0.0)
Magic Defense
1
Magic Resistance
0×10% (0.0)
Monster Type
This monster is undead (it is damaged by healing effects)
Special Attack Rate
20%
Special Attack
Poison
Stolen Item
Potion