Related
Sprite
HP
20
Gold
12 G
Experience
24
Absorb
0
Evade
3%
Magic Def.
13%
Damage
10–20
Hit
86%
Critical Hit Chance
1%
Family
Undead
Morale
120 (may run at party level 20+)
ZOMBIES lack defense and can be taken out with simple melee attacks. Their attacks are on par with other creatures found in the Temple of Fiends. HARM is guaranteed to destroy ZOMBIES, but this is overkill if they are not encountered alongside GHOULS.
Sprite
HP
56
Gold
117 G
Experience
117
Absorb
10
Evade
23%
Magic Def.
20%
Family
Undead
Morale
160 (may run at party level 40+)
GEISTS first appear near the Marsh Cave and will make your life miserable. Their attacks cause Paralysis, and they make three of them each round. They aren't hard to kill if you can hit them, but often your Warriors will be paralyzed before they even get a chance. HRM2 or FIR2 can take out groups quickly.
Sprite
HP
52
Gold
150 G
Experience
150
Absorb
12
Evade
21%
Magic Def.
23%
Family
Undead
Morale
160 (may run at party level 40+)
SPECTERS are essentially the next step up from GEISTS. While they do more damage per hit, they only attack once, making them arguably less dangerous than their brethren. They often appear in large groups with other Paralyzing Undead, and are very susceptible to HARM Spells due to their low HP.
Princess Sara
Page
2
The ORB of Earth
Page
2
HP
48
Gil
50 gil
Experience
93
Size
Small
Damage
8
Hit Rate
3×90%
Critical Hit Chance
1%
Absorb
6
Evade
6%
Magic Defense
18%
Morale
124 (may run if party is level 22 or higher)
Monster Family
Undead
Ghouls are dangerous foes. They don't do too much damage per hit, but they hit three times, and their hits have a chance of causing Paralysis. Your Warrior won't take much damage from them, but he will spend quite a lot of time recovering from Paralysis. Their HP and defense are moderate, making them an excellent target for Dia1 Spells.
Type
Cie'th
Subtype
Shambling Cie'th
HP
330
Level
26
Chain Resistance
0
Stagger Point
110.0%
Stagger Index
3
Strength
65
Magic
38
CP
3
Common Drop
Cie'th Tear (25%)
Rare Drop
Tear of Frustration (5%)
Chapter
2
Ghouls are the most basic form of Cie'th, not very dangerous or difficult to kill. They move very slowly on the game map, making it very easy to gain a preemptive strike against them.
Type
Cie'th – Shambling Cie'th
Hit Points
2,480
Strength
148
Magic
68
CP
1
Chain Resistance
50
Stagger Point
120.0%
Stagger Index
12
Libra per Encounter
20%
Interrupt Resistance
5
Launch Vulnerability
Weakness
Common Drop
Tear of Remorse (30%)
Rare Drop
Potent Orb (5%)