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Temple of Fiends Past B5
Sprite
Area
Temple of Fiends Past
(
1F
,
2F
,
3F
,
B1
,
B2
,
B3
,
B4
)
Boss
CHAOS
There is nothing to find on this floor, nor are there any encounters, except the final battle with
CHAOS
.
Compare Temple of Fiends Past B5 to other Maps
Maps: Connected to
Temple of Fiends Past B5
– 1 shown
The name of the map, including both the general area and the specific floor or section
Name
The number of treasures to be found on this map
Treasures
The number of treasures to be found past doors locked with the KEY on this map
Locked
The average amount of total experience you can expect to earn from a random encounter here (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from a random encounter here
Avg. Gold
The cost to stay at the inn, if there is one present
Inn
The cost to revive a party member at the clinic, if there is one present
Clinic
A list of the types of shops that can be found here
Shops
Temple of Fiends Past B4
1
-
8,698
5,678 G
-
-
-
Set Encounters: Found in
Temple of Fiends Past B5
– 1 shown
The monsters that can be involved in this encounter;
minibosses
are only found in repeatable set encounters;
bosses
are encountered only one time during the game; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous monsters in the game
Monsters
A modifier to the base chance of the monsters surprising the party; your party leader's agility and luck also factor into the surprise chance
Surprise
Is it possible to run from this encounter?
Run?
The specifics of where this encounter can be found (note that set encounters other than some boss fights will remain in place once fought, and can be fought multiple times)
Notes
The average amount of total experience you can expect to earn from this encounter (this is split evenly among surviving party members)
Avg. Exp.
The average amount of gold you can expect to earn from this encounter
Avg. Gold
CHAOS
×1
+0%
No
Speak to the NPC in the central room
-
-
Monsters: Found in
Temple of Fiends Past B5
– 1 shown
Minibosses
are only found in repeatable set encounters;
bosses
are encountered only one time during the game; the
final boss
must be defeated to complete the game;
superbosses
are the most dangerous monsters in the game, but are optional
Name
HP
Gold
The total amount of experience earned for defeating this monster (this is split evenly among surviving party members)
Exp
Each physical hit will deal between one and two times this amount of damage to the target, reduced by the target's absorb
Dmg
The number of hit chances the monster gets whenever it attacks; each successful hit will deal full damage and can be a critical hit
Hits
The hit % of the monster's attacks; the base chance to hit is approximately 84% plus half of the monster's hit %, modified by the target's evade %
Hit %
The status ailment, if any, that can be inflicted by this monster's attacks; the base chance of affliction is 50%, reduced by 1% for each two points of magic defense the target has; note that, due to a bug, misses after the attack's first hit have a chance to inflict a status ailment despite not hitting
Status
The chance of each of this monster's attacks being a critical hit (unless the attack misses); critical hits add double the monster's damage rating to their normal damage (this extra damage ignores absorb)
Crit
Each physical hit the monster takes will have its damage reduced by this amount
Abs
The monster's base chance to evade any given physical attack; each two points of evade % result in a 1% better chance to evade attacks
Eva
For each two points of magic defense, the monster has a 1% better chance of resisting any given spell
Mag. Def.
The lowest party level at which the monster may choose to run away; the chance to run is approximately 4% for each level the party leader is above this level
Run Lev.
The chance that the monster uses a magic spell on its turn; each monster that can cast spells has a specific cycle of spells that they always use in the same order (see the monster page for specifics)
Magic
The chance that the monster uses a special attack on its turn; monsters with multiple special attacks have a specific cycle of special attacks that they always use in the same order (see the monster page for specifics)
Sp. Att
The families this monster belongs to; only
Undead
monsters are affected by HARM spells; note that other monster families have no mechanical effect
Family
The elements this monster is weak against; weakness against an element causes spells and special attacks of that element to be approximately 20% more likely to hit, and damaging spells or special attacks deal an additional 50% damage
Weakness
The elements this monster is resistant to; resistance to an element drops the base hit chance for spells and special attacks of that element to 0, and those attacks cause half damage
Resists
CHAOS
2,000
-
-
100
2
183
Paralysis
1%
100
50
100
-
50%
25%
-
-
All elements
Temple of Fiends Past B4
Related
Temple of Fiends Past
The Final Battle
Page
2
Return to the
Temple of Fiends
and warp to the
Temple of Fiends Past
to begin your final quest.
Temple of Chaos Past B5
Area
Temple of Chaos Past
Other Maps
1F
,
2F
,
3F
,
B1
,
B2
,
B3
,
B4