Monsters – 205 shown
The name of the monster, which does not always match the names listed at the start of battle; plot bosses must be defeated as part of the main plot; sidequest bosses are encountered during optional quests; Black Omen bosses are found in that area; the final bosses must be defeated to complete the game
Name
HP
The amount of experience gained by defeating this monster; experience earned is divided equally among surviving characters
Exp.
The amount of tech points gained by defeating this monster; tech points are not divided like experience points
TP
The amount of gold (G) won by defeating this monster
Gold
This monster's weaknesses, including both elemental and contextual weaknesses; monsters take more damage from these attacks; Magic indicates that the monster is vulnerable to magic of all four elements
Weakness
The elements and damage types that this monster is either immune to or outright absorbs; Magic indicates that the monster resists all four elements; All Attacks indicates that the monster resists both magic and physical attacks, and some special method must be used to harm it
Resistance
The item that this monster may drop after it is defeated
Drops
The item that is won if this monster is successfully charmed with a tech
Charmed
Gato 76 10 1 - - - - Power Meal
Blue Imp 13 2 1 12 G - - - -
Green Imp 32 4 1 24 G - - Tonic -
Roly 24 3 1 25 G - - Tonic -
Poly 99 7 2 35 G - - Ether -
Imp Ace 54 11 1 45 G - - - -
Roly Rider 30 5 2 40 G - - - -
Blue Eaglet 16 3 1 32 G - - Heal -
Naga ette 60 8 1 80 G Magic - - -
Diablos 50 10 1 60 G - - - -
Gnasher 90 8 1 70 G Fire - Revive -
Hench (Blue) 49 11 1 135 G Magic - - -
Mad Bat 18 6 1 75 G - - - -
Hetake 14 3 1 16 G - - Tonic -
Beetle 12 3 1 15 G - - - -
Avian Chaos 45 4 1 18 G - - - -
Guard 60 10 1 70 G - - Tonic -
Blue Shield 24 11 1 45 G - Lightning Tonic -
Omnicrone 218 22 1 55 G - Magic Ether -
Decedent 67 12 1 90 G Lightning, Fire - - -
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